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Blockland - PlayerCollisionDLL

SimObject::setType(int mask) - Change the type mask of an object. Use with caution.
setPlayerCollision(bool enabled) - Set whether players should collide with other players.
setVehicleCollision(bool enabled) - Set whether vehicles should collide with other vehicles.

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https://github.com/Zeblote/PlayerCollisionToggle - Updated for most recent Blockland update

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