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lsteamclient: Synthesize SDK version 1.59x #9060
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CW-Bug-Id: #25631
To keep SDL 2.30 old behavior until we start supporting it. CW-Bug-Id: #23185
CW-Bug-Id: #23185
CW-Bug-Id: #25520
CW-Bug-Id: #25564
This reverts commit 036b17d.
…Utils_SetConfigValue(). CW-Bug-Id: #25554
CW-Bug-Id: #25554
…gValue_t manual. CW-Bug-Id: #25554
CW-Bug-Id: #25554
…::RunCallbacks(). CW-Bug-Id: #25554
CW-Bug-Id: #25594
…t() for win64. CW-Bug-Id: #25622
WideCharToMultiByte does not null terminate if a null character is not included in the input length. CW-Bug-Id: #24534
CW-Bug-Id: #23857
CW-Bug-Id: #25676
CW-Bug-Id: #25686
…ack. CW-Bug-Id: #25730
CW-Bug-Id: #25735
CW-Bug-Id: #25738
CW-Bug-Id: #25743
CW-Bug-Id: #25745
CW-Bug-Id: #25787
CW-Bug-Id: #25789
CW-Bug-Id: #25778
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CS2 uses UGC_STEAMUGC_INTERFACE_VERSION019 which was never included in a steamworks sdk release, so add it to a synthetic sdk version.
The workshop tools kinda sorta work now under proton. XWayland causes a bunch of awful flicker on the viewports. Winewayland fixes that, but in return context menus appear behind the 3d viewports :(. Also vrad3 crashes. Anyway it's better than nothing until we get the totally very real linux version of the workshop tools.