Stars
Mitsuba 3: A Retargetable Forward and Inverse Renderer
Minimal C++20 STL replacement library. Simpler, smaller, and in many cases faster.
Mesh optimization library that makes meshes smaller and faster to render
Personal hobby project to experiment with various rendering techniques.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A sample app that demonstrates several techniques for rendering real-time shadow maps
Fast O(1) offset allocator with minimal fragmentation
A refreshingly simple data-driven game engine built in Rust
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
💡 Experimental real-time global illumination renderer 🦀
TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

