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Sign Exploits #1831

@Wild1145

Description

@Wild1145

Recently there have been some sign exploitation issues raised on the server. Currently a fix has been rolled out as part of a custom addition by a server member to DaedalusMod to block sign interaction. This means signs can be placed, however upon clicking / otherwise interacting with them the event is cancelled.

DaedalusMod is not going to be a long term plugin on the server (Or I doubt it anyway), not to mention these fixes have not yet been pushed to the main codebase, meaning when we push a new DaedalusMod update these will be lost.

We need to come up with a way of either just blocking the interaction here, or finding a better solution. Any suggestions are obviously welcome.

This issue supersedes #1651 and #1718

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