fix: Correct UINT max value handling#784
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mvandervoord merged 4 commits intoThrowTheSwitch:masterfrom Jul 10, 2025
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…HEX asserts as unsigned; applied the same unsigned logic across all integer-based comparisons.
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Hi @burakutkuc -- my apologies for taking so long to get back to you on this. I really appreciate that you've chosen to help this project! Running the regression tests, it appears there are still some changes to make (see links above). Do you have time to take a look at them? |
…y int-uint distinction for hex values in the "array within" feature.
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Hi @mvandervoord , no worries at all. thanks for getting back. I’ve reviewed the test results and fixed the issue. it should be all good now. |
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Update detail-stack implementation after #784
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Related to ThrowTheSwitch/CMock#509
In addition:
The following guard clause:
was replaced with:
if ((threshold == actual) && !(compare & UNITY_EQUAL_TO)) { failed = 1; }The goal was to align the behavior of the
UnityAssertGreaterOrLessOrEqualNumberfunction with its name.In the previous implementation, the function would return early without handling "greater or equal" or "less or equal" cases.
With this update, the function properly allows those comparisons when no failure condition is met.