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MLR

MLR is a simple and incomplete raytracer. It's a toy project that I started a long time ago when I was experimenting with C++ 11/14 and reading the book Physically Based Rendering. I thought I had lost this code, but then I found it, got it working again, and decided to share it here. It only renders a hardcoded scene and it is slow.

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The requirements are:

  • CMake
  • Qt6
  • Cimg
  • GLM
  • Catch2

Set up the project using CMake and select what you want to build (the GUI version, tests, etc.).

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