MLR is a simple and incomplete raytracer. It's a toy project that I started a long time ago when I was experimenting with C++ 11/14 and reading the book Physically Based Rendering. I thought I had lost this code, but then I found it, got it working again, and decided to share it here. It only renders a hardcoded scene and it is slow.
The requirements are:
- CMake
- Qt6
- Cimg
- GLM
- Catch2
Set up the project using CMake and select what you want to build (the GUI version, tests, etc.).
