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Targeting works outside games but stops inside games (DirectML + YOLO v12) #283

@Dethachedhalo78

Description

@Dethachedhalo78

Hi,

I'm encountering an issue with the universal imbot implementation using DirectML and YOLO v12.

Behavior observed:

The bot works correctly and detects/targets objects when running outside of any game environment (desktop, applications, etc.).

When running inside a game, the bot detects objects initially but then stops targeting completely.

Setup details:

Using YOLO v12 with DirectML backend for inference.

Tested on multiple games; issue seems consistent across them.

No errors or crashes are reported; the application runs normally.

Question:

Has anyone experienced this type of issue where object detection stops working inside games?

Could this be related to how DirectML interacts with GPU resources in a game environment or with game overlays?

Are there any known workarounds or adjustments to ensure YOLO continues targeting inside games?

Any insights, suggestions, or debugging steps would be greatly appreciated.

Thanks in advance!

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