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sound crashing the game (Using Joker Forge) #69

@MyNameIsJoel123

Description

@MyNameIsJoel123

I have a sound called "dodtaunt", everything is correct, the mod prefix is set correctly, tell me what is wrong?

Here is the crash log:

Oops! The game crashed:
Thread error (Thread: 0x01977c887e10)

engine/sound_manager.lua:60: Could not read Ogg bitstream
stack traceback:
[C]: in function 'newDecoder'
engine/sound_manager.lua:60: in function 'PLAY_SOUND'
engine/sound_manager.lua:195: in main chunk

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: re:Unlock All by wingedcatgirl [ID: reUnlock, Version: 1.1.2, Uses Lovely]
2: Joel's silly shit by Cocoaaa64 [ID: joelssillyshit, Version: 1.0.0]
Lovely Mods:
1: BMM-Compat

Stack Traceback

(3) upvalue C function 'error'
(4) LÖVE function at file 'callbacks.lua:181' (best guess)
Local variables:
t = Thread: 0x01977c887e10
err = string: "engine/sound_manager.lua:60: Could not read Ogg bitstream
stack traceback:
\9[C]: in function 'newDecoder'
\9engine/sound_manager.lua:60: in function 'PLAY_SOUND'
\9engine/sound_manager.lua:195: in main chunk"
(5) Lua function '?' at file 'main.lua:984' (best guess)
Local variables:
_n = nil
_a = nil
_b = nil
_c = nil
_d = nil
_e = nil
_f = nil
touched = nil
(for generator) = C function: 0x36c9bab8
(for state) = nil
(for control) = string: "threaderror"
name = string: "threaderror"
a = Thread: 0x01977c887e10
b = string: "engine/sound_manager.lua:60: Could not read Ogg bitstream
stack traceback:
\9[C]: in function 'newDecoder'
\9engine/sound_manager.lua:60: in function 'PLAY_SOUND'
\9engine/sound_manager.lua:195: in main chunk"
c = nil
d = nil
e = nil
f = nil
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 967 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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