Forked from https://github.com/chen0040/cpp-spline
Package provides C++ implementation of spline interpolation. Added adaption for basic graphic math, modern OpenGL and WebGL.
I forked for implementing animation stuff in modern OpenGL(GLFW+GLAD+GLM)
- Bezier Curve
- B-Spline
- CatmullRom
- Adaption for passing waypoint using matrix.
- Adaption for GLM
- Adaption for WebGL
To create a Bezier Curve in 2D or 3D environment:
#include <iostream>
#include "./src/main/cpp/Bezier.h"
int main(char** argv, int argc) {
Curve* curve = new Bezier();
curve->set_steps(100); // generate 100 interpolate points between the last 4 way points
curve->add_way_point(Vector(1, 1, 0));
curve->add_way_point(Vector(2, 3, 0));
curve->add_way_point(Vector(3, 2, 0));
curve->add_way_point(Vector(4, 6, 0));
...
std::cout << "nodes: " << curve->node_count() << std::endl;
std::cout << "total length: " << curve->total_length() << std::endl;
for (int i = 0; i < curve->node_count(); ++i) {
std::cout << "node #" << i << ": " << curve->node(i).toString() << " (length so far: " << curve->length_from_starting_point(i) << ")" << std::endl;
}
delete curve;
}To create a BSpline Curve in 2D or 3D environment:
#include <iostream>
#include "./src/main/cpp/BSpline.h"
int main(char** argv, int argc) {
Curve* curve = new BSpline();
curve->set_steps(100); // generate 100 interpolate points between the last 4 way points
curve->add_way_point(Vector(1, 1, 0));
curve->add_way_point(Vector(2, 3, 0));
curve->add_way_point(Vector(3, 2, 0));
curve->add_way_point(Vector(4, 6, 0));
...
std::cout << "nodes: " << curve->node_count() << std::endl;
std::cout << "total length: " << curve->total_length() << std::endl;
for (int i = 0; i < curve->node_count(); ++i) {
std::cout << "node #" << i << ": " << curve->node(i).toString() << " (length so far: " << curve->length_from_starting_point(i) << ")" << std::endl;
}
delete curve;
}To create a CatmullRom Curve in 2D or 3D environment:
#include <iostream>
#include "./src/main/cpp/CatmullRom.h"
int main(char** argv, int argc) {
Curve* curve = new CatmullRom();
curve->set_steps(100); // generate 100 interpolate points between the last 4 way points
curve->add_way_point(Vector(1, 1, 0));
curve->add_way_point(Vector(2, 3, 0));
curve->add_way_point(Vector(3, 2, 0));
curve->add_way_point(Vector(4, 6, 0));
...
std::cout << "nodes: " << curve->node_count() << std::endl;
std::cout << "total length: " << curve->total_length() << std::endl;
for (int i = 0; i < curve->node_count(); ++i) {
std::cout << "node #" << i << ": " << curve->node(i).toString() << " (length so far: " << curve->length_from_starting_point(i) << ")" << std::endl;
}
delete curve;
}