local weapontable = {"fists","baseballBat","knife","shovel","fryingPan","cleaver","fireAxe","armingsword","crowbar","spear","katana","longsword","rapier","yoyo","pencil","metalBat","sledgehammer","chainsaw","greatsword"} local equiptable = {"fists","baseballBat","knife","shovel","fryingPan","cleaver","fireAxe","armingsword","crowbar","spear","katana","longsword","rapier","yoyo","pencil"}
spawn(function() local msg = Instance.new("Message",workspace) msg.Text = "No Miss Doesn't Work With All Weps (Doesn't Work With Any Of The Upgraded Weapons, Chainsaw, GreatSword, Fists, Rapier And Yoyo Cuz Im A Lazy Fuck Haha!)" task.wait(10) msg:Destroy() end)
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua')))()
function notif(text) game.StarterGui:SetCore("SendNotification", { Title = "This Script"; Text = text; Icon = "rbxassetid://4452245157"; Duration = 7; }) end
local w = library:CreateWindow("Madness combat game") -- Creates the window
local b = w:CreateFolder("Main")
b:Label("",{ TextSize = 25; -- Self Explaining TextColor = Color3.fromRGB(255,255,255); -- Self Explaining BgColor = Color3.fromRGB(69,69,69); -- Self Explaining
})
b:Toggle("RageMode Auto-Parry",function(bool) spawn(function() if bool then _G.rageautoparry = true notif("RageMode Auto-Parry On") else _G.rageautoparry = false notif("RageMode Auto-Parry Off") end
while _G.rageautoparry do task.wait() pcall(function() for i,v in pairs(game:GetService("Workspace").characters:GetDescendants()) do
local weapon1 = nil
if v.Name == "canAttack" and v.Value == false then
local reqwepfromman = require(v.Parent.Parent.stat).S1
if reqwepfromman.blockBreak == 4 then
else
if v.Parent.Parent.Parent:IsA("Model") and v.Parent.Parent.Parent.Humanoid then
if v.Parent.Parent.Parent.Name == game.Players.LocalPlayer.Character.Name then
else
local lp = game.Players.LocalPlayer
local character = v.Parent.Parent.Parent
local charactername = v.Parent.Parent.Parent.Name
if (lp.Character and lp.Character:FindFirstChild("Head") and character:FindFirstChild("Head")) then
local mag = (character.Head.Position - lp.Character.Head.Position).Magnitude
if mag < 13 then
if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
weapon1 = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
end
if weapon1.values.canAttack.Value == true then
local ohString1 = "Block" local ohBoolean2 = true
weapon1.Start:FireServer(ohString1, ohBoolean2)
task.wait(1.4)
end
end
end
end
end
end
end
end
end)
end
end)
end)
b:Toggle("Kinda-Legit Auto-Parry",function(bool2) spawn(function() if bool2 then _G.kindalegitautoparry = true notif("Kinda Legit Auto-Parry On") else _G.kindalegitautoparry = false notif("Kinda Legit Auto-Parry Off") end
while _G.kindalegitautoparry do task.wait() pcall(function() for i,v in pairs(game:GetService("Workspace").characters:GetDescendants()) do
local weapon2 = nil
if v.Name == "canAttack" and v.Value == false then
local reqwepfromman = require(v.Parent.Parent.stat).S1
if reqwepfromman.blockBreak == 4 then
else
if v.Parent.Parent.Parent:IsA("Model") and v.Parent.Parent.Parent.Humanoid then
if v.Parent.Parent.Parent.Name == game.Players.LocalPlayer.Character.Name then
else
local lp = game.Players.LocalPlayer
local character = v.Parent.Parent.Parent
local charactername = v.Parent.Parent.Parent.Name
if (lp.Character and lp.Character:FindFirstChild("Head") and character:FindFirstChild("Head")) then
local mag = (character.Head.Position - lp.Character.Head.Position).Magnitude
if mag < 13 then
if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
weapon2 = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
end
if weapon2.values.canAttack.Value == true then
local ohString1 = "Block" local ohBoolean2 = true
weapon2.Start:FireServer(ohString1, ohBoolean2) keypress(0x51) task.wait() keyrelease(0x51)
task.wait(1.4)
end
end
end
end
end
end
end
end
end)
end
end)
end)
b:Toggle("Legit Auto-Parry",function(bool3) spawn(function() if bool3 then _G.legitautoparry = true notif("Legit Auto-Parry On") else _G.legitautoparry = false notif("Legit Auto-Parry Off") end
while _G.legitautoparry do task.wait() pcall(function() for i,v in pairs(game:GetService("Workspace").characters:GetDescendants()) do
local weapon3 = nil
if v.Name == "canAttack" and v.Value == false then
local reqwepfromman = require(v.Parent.Parent.stat).S1
if reqwepfromman.blockBreak == 4 then
else
if v.Parent.Parent.Parent:IsA("Model") and v.Parent.Parent.Parent.Humanoid then
if v.Parent.Parent.Parent.Name == game.Players.LocalPlayer.Character.Name then
else
local lp = game.Players.LocalPlayer
local character = v.Parent.Parent.Parent
local charactername = v.Parent.Parent.Parent.Name
if (lp.Character and lp.Character:FindFirstChild("Head") and character:FindFirstChild("Head")) then
local mag = (character.Head.Position - lp.Character.Head.Position).Magnitude
if mag < 13 then
if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
weapon3 = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
end
if weapon3.values.canAttack.Value == true then
local fucker = math.random(1,2)
if fucker == 1 then
local ohString1 = "Block" local ohBoolean2 = true
weapon3.Start:FireServer(ohString1, ohBoolean2) keypress(0x51) task.wait() keyrelease(0x51)
task.wait(1.4)
end
end
end
end
end
end
end
end
end
end)
end
end)
end)
b:Toggle("Allways Headshots",function(bool5) spawn(function() if bool5 then _G.iallowthen4 = true notif("Allways Headshots On") else _G.iallowthen4 = false notif("Allways Headshots Off") end
local mt = getrawmetatable(game) make_writeable(mt)
local namecall = mt.__namecall mt.__namecall = newcclosure(function(self, ...) local method = getnamecallmethod() local args = {...}
if method == "FireServer" and tostring(self) == "Hit" then
if _G.iallowthen4 then
args[1][1]=args[1][2].Head
return self.FireServer(self, unpack(args))
end
end return namecall(self, table.unpack(args)) end) end) end)
b:Toggle("Anti Stamina Usage",function(bool4) spawn(function() if bool4 then _G.modification = true notif("Anti Stamina Usage On") else _G.modification = false notif("Anti Stamina Usage Off") for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:IsA("Tool") then
local req = require(v.stat)
for i,v in next, req do
req.staminaUsage = 5
req.blockDefense = 4
end
end
end
end
while _G.modification do task.wait(0.1) pcall(function()
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
local req = require(v.stat)
for i,v in next, req do
req.staminaUsage = -9e9
req.blockDefense = 4
end
end
end
end)
end
end)
end)
b:Toggle("Anti Slow",function(bool7) spawn(function() if bool7 then _G.antislow = true notif("Anti Slow On") else _G.antislow = false notif("Anti Slow Off") for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:IsA("Tool") then
if require(v.stat).S1 then
_G.S1ex = true
else
_G.S1ex = false
end
if require(v.stat).S2 then
_G.S2ex = true
else
_G.S2ex = false
end
if require(v.stat).S3 then
_G.S3ex = true
else
_G.S3ex = false
end
if _G.S1ex then
local req = require(v.stat)
for i,v in next, req do
req.bSlowdown = 0.5
end
local req2 = require(v.stat).S1
for i,v in next, req2 do
req2.slowdown = 0.1
req2.hardSlow = false
end
end
if _G.S2ex then
local req3 = require(v.stat).S2
for i,v in next, req3 do
req3.slowdown = 0.1
req3.hardSlow = false
end
end
if _G.S3ex then
local req4 = require(v.stat).S2
for i,v in next, req4 do
req4.slowdown = 0.1
req4.hardSlow = false
end
end
end
end
end
while _G.antislow do task.wait(0.1) pcall(function() for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:IsA("Tool") then
if require(v.stat).S1 then
_G.S1ex = true
else
_G.S1ex = false
end
if require(v.stat).S2 then
_G.S2ex = true
else
_G.S2ex = false
end
if require(v.stat).S3 then
_G.S3ex = true
else
_G.S3ex = false
end
if _G.S1ex then
local req = require(v.stat)
for i,v in next, req do
req.bSlowdown = 0
end
local req2 = require(v.stat).S1
for i,v in next, req2 do
req2.slowdown = 0
req2.hardSlow = false
end
end
if _G.S2ex then
local req3 = require(v.stat).S2
for i,v in next, req3 do
req3.slowdown = 0
req3.hardSlow = false
end
end
if _G.S3ex then
local req4 = require(v.stat).S2
for i,v in next, req4 do
req4.slowdown = 0
req4.hardSlow = false
end
end
end
end
end)
end end) end)
b:Toggle("Inf Stamina",function(bool6) spawn(function() if bool6 then _G.infstamina = true notif("Inf Stamina On") else _G.infstamina = false notif("Inf Stamina Off") end
while _G.infstamina do task.wait()
local ohNumber1 = math.huge
game:GetService("ReplicatedStorage").events.changeStamina2:Fire(ohNumber1)
end end) end)
b:Toggle("No Miss",function(bool9) spawn(function() if bool9 then _G.nomiss = true notif("No Miss On")
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("Tool") then
if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1 then
local nofucky = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1
nofucky.animSpeed = math.huge
end
if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2 then
local nofucky2 = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2
nofucky2.animSpeed = math.huge
end
if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3 then
local nofucky3 = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3
nofucky3.animSpeed = math.huge
end
end
end
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1 then
local nofucky = require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1
nofucky.animSpeed = math.huge
end
if require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2 then
local nofucky2 = require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2
nofucky2.animSpeed = math.huge
end
if require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3 then
local nofucky3 = require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3
nofucky3.animSpeed = math.huge
end
end
end
else
_G.nomiss = false
notif("No Miss Off")
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("Tool") then
if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1 then
local nofucky = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1
nofucky.animSpeed = 1
end
if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2 then
local nofucky2 = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2
nofucky2.animSpeed = 1
end
if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3 then
local nofucky3 = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3
nofucky3.animSpeed = 1
end
end
end
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1 then
local nofucky = require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1
nofucky.animSpeed = 1
end
if require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2 then
local nofucky2 = require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2
nofucky2.animSpeed = 1
end
if require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3 then
local nofucky3 = require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3
nofucky3.animSpeed = 1
end
end
end
end
-- ty MojaveMF#2577 for the sussy ball :0
if workspace:FindFirstChild("Part") then
workspace:FindFirstChild("Part"):Destroy()
end
local runservice
local radius = 35 -- Games with decent anti cheat require lowers ones games with non can be as big as you want
local players = game:GetService("Players")
local plr = players.LocalPlayer
local c = Instance.new("Part")
c.Shape = "Ball"
c.CanCollide = false
c.Transparency = 0.7
c.Color = Color3.fromRGB(255, 0, 4)
c.Material = Enum.Material.ForceField
c.CastShadow = false
c.Parent = game.Workspace c.CanQuery = false c.Size = Vector3.new(radius,radius,radius)
c.Touched:Connect(function(hit)
if players:GetPlayerFromCharacter(hit.Parent) == game.Players.LocalPlayer then
elseif players:GetPlayerFromCharacter(hit.Parent) then
if hit.Parent.Humanoid.Health == 0 then
else
local stepped
stepped = game:GetService("RunService").Heartbeat:Connect(function()
if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1 then
local nofucky = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1
nofucky.animSpeed = math.huge
end
if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2 then
local nofucky2 = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2
nofucky2.animSpeed = math.huge
end
if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3 then
local nofucky3 = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3
nofucky3.animSpeed = math.huge
end
if game.Players.LocalPlayer.Character:FindFirstChild("katana") then
game.Players.LocalPlayer.Character:FindFirstChild("katana"):FindFirstChild("katanaHandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
game.Players.LocalPlayer.Character:FindFirstChild("katana"):FindFirstChild("katanaHandle").CanCollide = false
elseif not game.Players.LocalPlayer.Character:FindFirstChild("katana") then
if game.Players.LocalPlayer.Character:FindFirstChild("fireAxe") then
game.Players.LocalPlayer.Character:FindFirstChild("fireAxe"):FindFirstChild("wood").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
game.Players.LocalPlayer.Character:FindFirstChild("fireAxe"):FindFirstChild("wood").CanCollide = false
elseif not game.Players.LocalPlayer.Character:FindFirstChild("fireAxe") then
if game.Players.LocalPlayer.Character:FindFirstChild("longsword") then
game.Players.LocalPlayer.Character:FindFirstChild("longsword"):FindFirstChild("longhandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
game.Players.LocalPlayer.Character:FindFirstChild("longsword"):FindFirstChild("longhandle").CanCollide = false
elseif not game.Players.LocalPlayer.Character:FindFirstChild("longsword") then
if game.Players.LocalPlayer.Character:FindFirstChild("baseballBat") then
game.Players.LocalPlayer.Character:FindFirstChild("baseballBat"):FindFirstChild("baseballBat").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
elseif not game.Players.LocalPlayer.Character:FindFirstChild("baseballBat") then
if game.Players.LocalPlayer.Character:FindFirstChild("fists")then
game.Players.LocalPlayer.Character:FindFirstChild("fists"):FindFirstChild("Left").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
game.Players.LocalPlayer.Character:FindFirstChild("fists"):FindFirstChild("Right").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
game.Players.LocalPlayer.Character:FindFirstChild("fists"):FindFirstChild("Left").CanCollide = false
game.Players.LocalPlayer.Character:FindFirstChild("fists"):FindFirstChild("Right").CanCollide = false
elseif not game.Players.LocalPlayer.Character:FindFirstChild("fists") then
if game.Players.LocalPlayer.Character:FindFirstChild("fryingPan") then
game.Players.LocalPlayer.Character:FindFirstChild("fryingPan"):FindFirstChild("fryingPanHandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
game.Players.LocalPlayer.Character:FindFirstChild("fryingPan"):FindFirstChild("fryingPanHandle").CanCollide = false
elseif not game.Players.LocalPlayer.Character:FindFirstChild("fryingPan") then
if game.Players.LocalPlayer.Character:FindFirstChild("shovel") then
game.Players.LocalPlayer.Character:FindFirstChild("shovel"):FindFirstChild("shovelHandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
game.Players.LocalPlayer.Character:FindFirstChild("shovel"):FindFirstChild("shovelHandle").CanCollide = false
elseif not game.Players.LocalPlayer.Character:FindFirstChild("shovel") then
if game.Players.LocalPlayer.Character:FindFirstChild("armingsword") then
game.Players.LocalPlayer.Character:FindFirstChild("armingsword"):FindFirstChild("armingshandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
game.Players.LocalPlayer.Character:FindFirstChild("armingsword"):FindFirstChild("snailshield").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
game.Players.LocalPlayer.Character:FindFirstChild("armingsword"):FindFirstChild("armingshandle").CanCollide = false
game.Players.LocalPlayer.Character:FindFirstChild("armingsword"):FindFirstChild("snailshield").CanCollide = false
elseif not game.Players.LocalPlayer.Character:FindFirstChild("armingsword") then
if game.Players.LocalPlayer.Character:FindFirstChild("spear") then
game.Players.LocalPlayer.Character:FindFirstChild("spear"):FindFirstChild("spearHandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
game.Players.LocalPlayer.Character:FindFirstChild("spear"):FindFirstChild("spearHandle").CanCollide = false
elseif not game.Players.LocalPlayer.Character:FindFirstChild("spear") then
if game.Players.LocalPlayer.Character:FindFirstChild("crowbar") then
game.Players.LocalPlayer.Character:FindFirstChild("crowbar"):FindFirstChild("shovelHandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
game.Players.LocalPlayer.Character:FindFirstChild("crowbar"):FindFirstChild("shovelHandle").CanCollide = false
elseif not game.Players.LocalPlayer.Character:FindFirstChild("crowbar") then
if game.Players.LocalPlayer.Character:FindFirstChild("cleaver") then
game.Players.LocalPlayer.Character:FindFirstChild("cleaver"):FindFirstChild("cleaverHandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
game.Players.LocalPlayer.Character:FindFirstChild("cleaver"):FindFirstChild("cleaverHandle").CanCollide = false
elseif not game.Players.LocalPlayer.Character:FindFirstChild("cleaver") then
if game.Players.LocalPlayer.Character:FindFirstChild("knife") then
game.Players.LocalPlayer.Character:FindFirstChild("knife"):FindFirstChild("london").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
game.Players.LocalPlayer.Character:FindFirstChild("knife"):FindFirstChild("london").CanCollide = false
end
end
end
end
end
end
end
end
end
end
end
end
end
if hit.Parent.Humanoid.Died or wait(3) then
stepped:Disconnect()
end
end)
end
end
end)
runservice = game:GetService("RunService").RenderStepped:Connect(function() pcall(function() if _G.nomiss then c.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame else runservice:Disconnect() workspace:FindFirstChild("Part"):Destroy() end end) end) end) end)
b:Toggle("Kill Say",function(bool8) spawn(function() if bool8 then _G.killsay = true notif("Kill Say On") else _G.killsay = false notif("Kill Say Off") end
local Value = game:GetService("Players").LocalPlayer.playerData.Kills local thing
thing = Value.Changed:Connect(function() if _G.killsay then local killsaywords = { "L bozo", "Ez", "Stop being garbage", "Dayum", "Free kill" }
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(killsaywords[math.random(#killsaywords)], "All")
else
thing:Disconnect()
end
end)
end)
end)
b:Toggle("Auto Respawn",function(bool10) spawn(function() if bool10 then _G.autorespawn = true notif("Auto Respawn On") else _G.autorespawn = false notif("Auto Respawn Off") end
while _G.autorespawn do task.wait() pcall(function() game:GetService("ReplicatedStorage").events.respawnRequest:InvokeServer() end) end end) end)
b:Box("Equip Weapon","string",function(string500) spawn(function() if not _G.firsttimer23 then local fia = Instance.new("Message",workspace) fia.Text = "Make sure you run this on death screen or menu or inventory menu" task.wait(5) fia:Destroy() _G.firsttimer23 = true end end)
if string500 == "" then
else
for i,v in pairs(equiptable) do
if string500 == v then
local ohString1 = ""..string500..""
local ohString2 = "Equip"
game:GetService("ReplicatedStorage").events.purchaseRequest:FireServer(ohString1, ohString2)
else
end
end
notif("If the item exists or unlocked then you will get it on respawn.")
end
end)
b:Button("Item List(Equip)",function() function s(word) print(word) end
s("Capitals Matter")
s("Equip Item List")
s("")
s("")
for i,v in pairs(equiptable) do
print(i,v)
end
s("")
s("")
notif("Press F9 To Check Console (Where The Items Were Printed Out)")
end)
b:Box("Scrap All Except","string",function(item)
if item == "" then
else
for i,v in pairs(weapontable) do
if item == v then
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Tool") then
v.Parent = game.Players.LocalPlayer.Backpack
end
end
task.wait(0.1)
local realpos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if v.Name == item then
else
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-11.6017, 101.75, -58.0946) task.wait(0.2) local ohString1 = ""..v.Name.."" local ohString2 = "Salvage" local ohInstance3 = workspace.map.workbench.workbenchMain
game:GetService("ReplicatedStorage").events.purchaseRequest:FireServer(ohString1, ohString2, ohInstance3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(302.946, 81.7, 202.482) task.wait(0.2) local ohString1 = ""..v.Name.."" local ohString2 = "Salvage" local ohInstance3 = workspace.map.workbench.workbenchMain
game:GetService("ReplicatedStorage").events.purchaseRequest:FireServer(ohString1, ohString2, ohInstance3)
end end end task.wait(0.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(realpos) game:GetService("Workspace").map.workbench2.Name = "workbench" else
end
end
end
end)
b:Button("Scrap All Except Main",function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Tool") then
v.Parent = game.Players.LocalPlayer.Backpack
end
end
task.wait(0.1)
local realpos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if v.Name == ""..game:GetService("Players").LocalPlayer.playerData.equipment.melee.Value.."" then
else
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-11.6017, 101.75, -58.0946) task.wait(0.2) local ohString1 = ""..v.Name.."" local ohString2 = "Salvage" local ohInstance3 = workspace.map.workbench.workbenchMain
game:GetService("ReplicatedStorage").events.purchaseRequest:FireServer(ohString1, ohString2, ohInstance3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(302.946, 81.7, 202.482) task.wait(0.2) local ohString1 = ""..v.Name.."" local ohString2 = "Salvage" local ohInstance3 = workspace.map.workbench.workbenchMain
game:GetService("ReplicatedStorage").events.purchaseRequest:FireServer(ohString1, ohString2, ohInstance3)
end end end task.wait(0.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(realpos) game:GetService("Workspace").map.workbench2.Name = "workbench" end)
b:Button("Item List(Scrap)",function() function s(word) print(word) end
s("Capitals Matter")
s("Scrap Item list")
s("")
s("")
for i,v in pairs(weapontable) do
print(i,v)
end
s("")
s("")
s("There are more but im not sure what their name is since i never got to see their atcual name")
notif("Press F9 To Check Console (Where The Items Were Printed Out)")
end)
b:Button("HitBox Expander",function() if _G.allreadyhitbox then notif("Allready executed press the insert button if u accidently hid the ui.") else _G.allreadyhitbox = true loadstring(game:HttpGet("http://gameovers.net/Scripts/Free/HitboxExpander/main.lua", true))() end end)
notif("Auto Respawn, Equip Item, Item List(Equip), HitBox Expander (not mine i forgor who made it, works 50% ig)")