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local weapontable = {"fists","baseballBat","knife","shovel","fryingPan","cleaver","fireAxe","armingsword","crowbar","spear","katana","longsword","rapier","yoyo","pencil","metalBat","sledgehammer","chainsaw","greatsword"} local equiptable = {"fists","baseballBat","knife","shovel","fryingPan","cleaver","fireAxe","armingsword","crowbar","spear","katana","longsword","rapier","yoyo","pencil"}

spawn(function() local msg = Instance.new("Message",workspace) msg.Text = "No Miss Doesn't Work With All Weps (Doesn't Work With Any Of The Upgraded Weapons, Chainsaw, GreatSword, Fists, Rapier And Yoyo Cuz Im A Lazy Fuck Haha!)" task.wait(10) msg:Destroy() end)

local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua')))()

function notif(text) game.StarterGui:SetCore("SendNotification", { Title = "This Script"; Text = text; Icon = "rbxassetid://4452245157"; Duration = 7; }) end

local w = library:CreateWindow("Madness combat game") -- Creates the window

local b = w:CreateFolder("Main")

b:Label("",{ TextSize = 25; -- Self Explaining TextColor = Color3.fromRGB(255,255,255); -- Self Explaining BgColor = Color3.fromRGB(69,69,69); -- Self Explaining

})

b:Toggle("RageMode Auto-Parry",function(bool) spawn(function() if bool then _G.rageautoparry = true notif("RageMode Auto-Parry On") else _G.rageautoparry = false notif("RageMode Auto-Parry Off") end

while _G.rageautoparry do task.wait() pcall(function() for i,v in pairs(game:GetService("Workspace").characters:GetDescendants()) do

    local weapon1 = nil
    
    if v.Name == "canAttack" and v.Value == false then
        
    local reqwepfromman = require(v.Parent.Parent.stat).S1
    
    if reqwepfromman.blockBreak == 4 then
        
    else
        
    if v.Parent.Parent.Parent:IsA("Model") and v.Parent.Parent.Parent.Humanoid then
        if v.Parent.Parent.Parent.Name == game.Players.LocalPlayer.Character.Name then
            
        else    
    
    
local lp = game.Players.LocalPlayer
local character = v.Parent.Parent.Parent
local charactername = v.Parent.Parent.Parent.Name

    
    if (lp.Character and lp.Character:FindFirstChild("Head") and character:FindFirstChild("Head")) then
        local mag = (character.Head.Position - lp.Character.Head.Position).Magnitude
              if mag < 13  then
                  
    if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
        weapon1 = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
    end    
    
    if weapon1.values.canAttack.Value == true then

local ohString1 = "Block" local ohBoolean2 = true

weapon1.Start:FireServer(ohString1, ohBoolean2)

task.wait(1.4)

end
end
end end end end end end end) end end) end)

b:Toggle("Kinda-Legit Auto-Parry",function(bool2) spawn(function() if bool2 then _G.kindalegitautoparry = true notif("Kinda Legit Auto-Parry On") else _G.kindalegitautoparry = false notif("Kinda Legit Auto-Parry Off") end

while _G.kindalegitautoparry do task.wait() pcall(function() for i,v in pairs(game:GetService("Workspace").characters:GetDescendants()) do

    local weapon2 = nil
    
    if v.Name == "canAttack" and v.Value == false then
        
    local reqwepfromman = require(v.Parent.Parent.stat).S1
    
    if reqwepfromman.blockBreak == 4 then
        
    else
        
    if v.Parent.Parent.Parent:IsA("Model") and v.Parent.Parent.Parent.Humanoid then
        if v.Parent.Parent.Parent.Name == game.Players.LocalPlayer.Character.Name then
            
        else    
    
    
local lp = game.Players.LocalPlayer
local character = v.Parent.Parent.Parent
local charactername = v.Parent.Parent.Parent.Name

    
    if (lp.Character and lp.Character:FindFirstChild("Head") and character:FindFirstChild("Head")) then
        local mag = (character.Head.Position - lp.Character.Head.Position).Magnitude
              if mag < 13  then
                  
    if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
        weapon2 = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
    end    
    
    if weapon2.values.canAttack.Value == true then

local ohString1 = "Block" local ohBoolean2 = true

weapon2.Start:FireServer(ohString1, ohBoolean2) keypress(0x51) task.wait() keyrelease(0x51)

task.wait(1.4)

end
end
end end end end end end end) end end) end)

b:Toggle("Legit Auto-Parry",function(bool3) spawn(function() if bool3 then _G.legitautoparry = true notif("Legit Auto-Parry On") else _G.legitautoparry = false notif("Legit Auto-Parry Off") end

while _G.legitautoparry do task.wait() pcall(function() for i,v in pairs(game:GetService("Workspace").characters:GetDescendants()) do

    local weapon3 = nil
    
    if v.Name == "canAttack" and v.Value == false then
        
    local reqwepfromman = require(v.Parent.Parent.stat).S1
    
    if reqwepfromman.blockBreak == 4 then
        
    else
        
    if v.Parent.Parent.Parent:IsA("Model") and v.Parent.Parent.Parent.Humanoid then
        if v.Parent.Parent.Parent.Name == game.Players.LocalPlayer.Character.Name then
            
        else    
    
    
local lp = game.Players.LocalPlayer
local character = v.Parent.Parent.Parent
local charactername = v.Parent.Parent.Parent.Name

    
    if (lp.Character and lp.Character:FindFirstChild("Head") and character:FindFirstChild("Head")) then
        local mag = (character.Head.Position - lp.Character.Head.Position).Magnitude
              if mag < 13  then
                  
    if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
        weapon3 = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
    end    
    
    if weapon3.values.canAttack.Value == true then
        
    local fucker = math.random(1,2)
    
    if fucker == 1 then

local ohString1 = "Block" local ohBoolean2 = true

weapon3.Start:FireServer(ohString1, ohBoolean2) keypress(0x51) task.wait() keyrelease(0x51)

task.wait(1.4)

end end
end
end end end end end end end) end end) end)

b:Toggle("Allways Headshots",function(bool5) spawn(function() if bool5 then _G.iallowthen4 = true notif("Allways Headshots On") else _G.iallowthen4 = false notif("Allways Headshots Off") end

local mt = getrawmetatable(game) make_writeable(mt)

local namecall = mt.__namecall mt.__namecall = newcclosure(function(self, ...) local method = getnamecallmethod() local args = {...}

if method == "FireServer" and tostring(self) == "Hit" then
    if _G.iallowthen4 then
    args[1][1]=args[1][2].Head
    return self.FireServer(self, unpack(args))
    end    

end return namecall(self, table.unpack(args)) end) end) end)

b:Toggle("Anti Stamina Usage",function(bool4) spawn(function() if bool4 then _G.modification = true notif("Anti Stamina Usage On") else _G.modification = false notif("Anti Stamina Usage Off") for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:IsA("Tool") then

            local req = require(v.stat)

            for i,v in next, req do
                req.staminaUsage = 5
                req.blockDefense = 4
            end
            
        end
    end
    end

while _G.modification do task.wait(0.1) pcall(function()

    for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
        if v:IsA("Tool") then

            local req = require(v.stat)

            for i,v in next, req do
                req.staminaUsage = -9e9
                req.blockDefense = 4
            end
            
        end
    end

end)
end end) end)

b:Toggle("Anti Slow",function(bool7) spawn(function() if bool7 then _G.antislow = true notif("Anti Slow On") else _G.antislow = false notif("Anti Slow Off") for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:IsA("Tool") then

            if require(v.stat).S1 then
                _G.S1ex = true
            else
                _G.S1ex = false
            end    
            
            if require(v.stat).S2 then
                _G.S2ex = true
            else
                _G.S2ex = false
            end    
            
            if require(v.stat).S3 then
                _G.S3ex = true
            else
                _G.S3ex = false
            end    
            
            if _G.S1ex then
                
            local req = require(v.stat)
            
            for i,v in next, req do
                req.bSlowdown = 0.5
            end

            local req2 = require(v.stat).S1

            for i,v in next, req2 do
                req2.slowdown = 0.1
                req2.hardSlow = false
            end
            
            end
            
            if _G.S2ex then
                
            local req3 = require(v.stat).S2

            for i,v in next, req3 do
                req3.slowdown = 0.1
                req3.hardSlow = false
            end
            
            end
            
            if _G.S3ex then
                
            local req4 = require(v.stat).S2

            for i,v in next, req4 do
                req4.slowdown = 0.1
                req4.hardSlow = false
            end
            
            end    
            
        end
    end
    end

while _G.antislow do task.wait(0.1) pcall(function() for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:IsA("Tool") then

            if require(v.stat).S1 then
                _G.S1ex = true
            else
                _G.S1ex = false
            end    
            
            if require(v.stat).S2 then
                _G.S2ex = true
            else
                _G.S2ex = false
            end    
            
            if require(v.stat).S3 then
                _G.S3ex = true
            else
                _G.S3ex = false
            end    
            
            if _G.S1ex then
                
            local req = require(v.stat)
            
            for i,v in next, req do
                req.bSlowdown = 0
            end

            local req2 = require(v.stat).S1

            for i,v in next, req2 do
                req2.slowdown = 0
                req2.hardSlow = false
            end
            
            end
            
            if _G.S2ex then
                
            local req3 = require(v.stat).S2

            for i,v in next, req3 do
                req3.slowdown = 0
                req3.hardSlow = false
            end
            
            end
            
            if _G.S3ex then
                
            local req4 = require(v.stat).S2

            for i,v in next, req4 do
                req4.slowdown = 0
                req4.hardSlow = false
            end
            
            end    
            
        end
    end
end)

end end) end)

b:Toggle("Inf Stamina",function(bool6) spawn(function() if bool6 then _G.infstamina = true notif("Inf Stamina On") else _G.infstamina = false notif("Inf Stamina Off") end

while _G.infstamina do task.wait()

local ohNumber1 = math.huge

game:GetService("ReplicatedStorage").events.changeStamina2:Fire(ohNumber1)

end end) end)

b:Toggle("No Miss",function(bool9) spawn(function() if bool9 then _G.nomiss = true notif("No Miss On")

                  for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
            if v:IsA("Tool") then
               if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1 then
                    
                    local nofucky = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1
                    
                    nofucky.animSpeed = math.huge
                    
                    end
                    
                    if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2 then
                        
                    local nofucky2 = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2
                    
                    nofucky2.animSpeed = math.huge
                    
                    end                            
                      
                    if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3 then
                    
                    local nofucky3 = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3
                    
                    nofucky3.animSpeed = math.huge
                    
                    end 
                end
            end
                
        for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
            if v:IsA("Tool") then
                 if require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1 then
                    
                    local nofucky = require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1
                    
                    nofucky.animSpeed = math.huge
                    
                    end
                    
                    if require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2 then
                        
                    local nofucky2 = require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2
                    
                    nofucky2.animSpeed = math.huge
                    
                    end                            
                      
                    if require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3 then
                    
                    local nofucky3 = require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3
                    
                    nofucky3.animSpeed = math.huge
                    
                    end                    
                end 
            end
       
   else
        _G.nomiss = false
        notif("No Miss Off")
        
        for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
            if v:IsA("Tool") then
               if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1 then
                    
                    local nofucky = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1
                    
                    nofucky.animSpeed = 1
                    
                    end
                    
                    if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2 then
                        
                    local nofucky2 = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2
                    
                    nofucky2.animSpeed = 1
                    
                    end                            
                      
                    if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3 then
                    
                    local nofucky3 = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3
                    
                    nofucky3.animSpeed = 1
                    
                    end 
                end
            end
                
        for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
            if v:IsA("Tool") then
                 if require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1 then
                    
                    local nofucky = require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1
                    
                    nofucky.animSpeed = 1
                    
                    end
                    
                    if require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2 then
                        
                    local nofucky2 = require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2
                    
                    nofucky2.animSpeed = 1
                    
                    end                            
                      
                    if require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3 then
                    
                    local nofucky3 = require(game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3
                    
                    nofucky3.animSpeed = 1
                    
                    end                    
                end 
            end
        
        
   end

    
-- ty MojaveMF#2577 for the sussy ball :0

if workspace:FindFirstChild("Part") then
    workspace:FindFirstChild("Part"):Destroy()
end    

local runservice
          
 local radius = 35 -- Games with decent anti cheat require lowers ones games with non can be as big as you want

local players = game:GetService("Players")
local plr = players.LocalPlayer

local c = Instance.new("Part")
c.Shape = "Ball"
c.CanCollide = false
c.Transparency = 0.7
c.Color = Color3.fromRGB(255, 0, 4)
c.Material = Enum.Material.ForceField
c.CastShadow = false

c.Parent = game.Workspace c.CanQuery = false c.Size = Vector3.new(radius,radius,radius)

c.Touched:Connect(function(hit)
    
    
    if players:GetPlayerFromCharacter(hit.Parent) == game.Players.LocalPlayer then

    elseif players:GetPlayerFromCharacter(hit.Parent) then
        if hit.Parent.Humanoid.Health == 0 then
            
      else
        local stepped
        stepped = game:GetService("RunService").Heartbeat:Connect(function()
                if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
                    
                    if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1 then
                    
                    local nofucky = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S1
                    
                    nofucky.animSpeed = math.huge
                    
                    end
                    
                    if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2 then
                        
                    local nofucky2 = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S2
                    
                    nofucky2.animSpeed = math.huge
                    
                    end                            
                      
                    if require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3 then
                    
                    local nofucky3 = require(game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("stat")).S3
                    
                    nofucky3.animSpeed = math.huge
                    
                    end                            
                    
                    if game.Players.LocalPlayer.Character:FindFirstChild("katana") then
                        game.Players.LocalPlayer.Character:FindFirstChild("katana"):FindFirstChild("katanaHandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
                        game.Players.LocalPlayer.Character:FindFirstChild("katana"):FindFirstChild("katanaHandle").CanCollide = false
                    elseif not game.Players.LocalPlayer.Character:FindFirstChild("katana") then
                    if game.Players.LocalPlayer.Character:FindFirstChild("fireAxe") then
                        game.Players.LocalPlayer.Character:FindFirstChild("fireAxe"):FindFirstChild("wood").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
                        game.Players.LocalPlayer.Character:FindFirstChild("fireAxe"):FindFirstChild("wood").CanCollide = false
                    elseif not game.Players.LocalPlayer.Character:FindFirstChild("fireAxe") then
                    if game.Players.LocalPlayer.Character:FindFirstChild("longsword") then
                        game.Players.LocalPlayer.Character:FindFirstChild("longsword"):FindFirstChild("longhandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
                        game.Players.LocalPlayer.Character:FindFirstChild("longsword"):FindFirstChild("longhandle").CanCollide = false
                    elseif not game.Players.LocalPlayer.Character:FindFirstChild("longsword") then
                    if game.Players.LocalPlayer.Character:FindFirstChild("baseballBat") then
                        game.Players.LocalPlayer.Character:FindFirstChild("baseballBat"):FindFirstChild("baseballBat").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
                    elseif not game.Players.LocalPlayer.Character:FindFirstChild("baseballBat") then
                    if game.Players.LocalPlayer.Character:FindFirstChild("fists")then
                        game.Players.LocalPlayer.Character:FindFirstChild("fists"):FindFirstChild("Left").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
                        game.Players.LocalPlayer.Character:FindFirstChild("fists"):FindFirstChild("Right").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
                        game.Players.LocalPlayer.Character:FindFirstChild("fists"):FindFirstChild("Left").CanCollide = false
                        game.Players.LocalPlayer.Character:FindFirstChild("fists"):FindFirstChild("Right").CanCollide = false
                    elseif not game.Players.LocalPlayer.Character:FindFirstChild("fists") then
                    if game.Players.LocalPlayer.Character:FindFirstChild("fryingPan") then
                        game.Players.LocalPlayer.Character:FindFirstChild("fryingPan"):FindFirstChild("fryingPanHandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
                        game.Players.LocalPlayer.Character:FindFirstChild("fryingPan"):FindFirstChild("fryingPanHandle").CanCollide = false
                    elseif not game.Players.LocalPlayer.Character:FindFirstChild("fryingPan") then
                    if game.Players.LocalPlayer.Character:FindFirstChild("shovel") then
                        game.Players.LocalPlayer.Character:FindFirstChild("shovel"):FindFirstChild("shovelHandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
                        game.Players.LocalPlayer.Character:FindFirstChild("shovel"):FindFirstChild("shovelHandle").CanCollide = false
                    elseif not game.Players.LocalPlayer.Character:FindFirstChild("shovel") then  
                    if game.Players.LocalPlayer.Character:FindFirstChild("armingsword") then
                        game.Players.LocalPlayer.Character:FindFirstChild("armingsword"):FindFirstChild("armingshandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
                        game.Players.LocalPlayer.Character:FindFirstChild("armingsword"):FindFirstChild("snailshield").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
                        game.Players.LocalPlayer.Character:FindFirstChild("armingsword"):FindFirstChild("armingshandle").CanCollide = false
                        game.Players.LocalPlayer.Character:FindFirstChild("armingsword"):FindFirstChild("snailshield").CanCollide = false
                    elseif not game.Players.LocalPlayer.Character:FindFirstChild("armingsword") then
                    if game.Players.LocalPlayer.Character:FindFirstChild("spear") then
                        game.Players.LocalPlayer.Character:FindFirstChild("spear"):FindFirstChild("spearHandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
                        game.Players.LocalPlayer.Character:FindFirstChild("spear"):FindFirstChild("spearHandle").CanCollide = false
                    elseif not game.Players.LocalPlayer.Character:FindFirstChild("spear") then
                    if game.Players.LocalPlayer.Character:FindFirstChild("crowbar") then
                        game.Players.LocalPlayer.Character:FindFirstChild("crowbar"):FindFirstChild("shovelHandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
                        game.Players.LocalPlayer.Character:FindFirstChild("crowbar"):FindFirstChild("shovelHandle").CanCollide = false
                    elseif not game.Players.LocalPlayer.Character:FindFirstChild("crowbar") then 
                    if game.Players.LocalPlayer.Character:FindFirstChild("cleaver") then
                        game.Players.LocalPlayer.Character:FindFirstChild("cleaver"):FindFirstChild("cleaverHandle").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
                        game.Players.LocalPlayer.Character:FindFirstChild("cleaver"):FindFirstChild("cleaverHandle").CanCollide = false
                    elseif not game.Players.LocalPlayer.Character:FindFirstChild("cleaver") then
                    if game.Players.LocalPlayer.Character:FindFirstChild("knife") then
                        game.Players.LocalPlayer.Character:FindFirstChild("knife"):FindFirstChild("london").Position = hit.Parent:WaitForChild("HumanoidRootPart").Position
                        game.Players.LocalPlayer.Character:FindFirstChild("knife"):FindFirstChild("london").CanCollide = false
                    end
                    end
                    end
                    end
                    end
                    end
                    end
                    end
                    end
                    end
                    end
                    end
                    end
                        
                        
        if hit.Parent.Humanoid.Died or wait(3) then
            stepped:Disconnect()
        end
        end)
        end
    end

end)

runservice = game:GetService("RunService").RenderStepped:Connect(function() pcall(function() if _G.nomiss then c.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame else runservice:Disconnect() workspace:FindFirstChild("Part"):Destroy() end end) end) end) end)

b:Toggle("Kill Say",function(bool8) spawn(function() if bool8 then _G.killsay = true notif("Kill Say On") else _G.killsay = false notif("Kill Say Off") end

local Value = game:GetService("Players").LocalPlayer.playerData.Kills local thing

thing = Value.Changed:Connect(function() if _G.killsay then local killsaywords = { "L bozo", "Ez", "Stop being garbage", "Dayum", "Free kill" }

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(killsaywords[math.random(#killsaywords)], "All") else thing:Disconnect() end end)
end) end)

b:Toggle("Auto Respawn",function(bool10) spawn(function() if bool10 then _G.autorespawn = true notif("Auto Respawn On") else _G.autorespawn = false notif("Auto Respawn Off") end

while _G.autorespawn do task.wait() pcall(function() game:GetService("ReplicatedStorage").events.respawnRequest:InvokeServer() end) end end) end)

b:Box("Equip Weapon","string",function(string500) spawn(function() if not _G.firsttimer23 then local fia = Instance.new("Message",workspace) fia.Text = "Make sure you run this on death screen or menu or inventory menu" task.wait(5) fia:Destroy() _G.firsttimer23 = true end end)

if string500 == "" then

else
    
for i,v in pairs(equiptable) do
    if string500 == v then
        local ohString1 = ""..string500..""
        local ohString2 = "Equip"
        
        game:GetService("ReplicatedStorage").events.purchaseRequest:FireServer(ohString1, ohString2)
    else

    end
end

notif("If the item exists or unlocked then you will get it on respawn.")

end

end)

b:Button("Item List(Equip)",function() function s(word) print(word) end

s("Capitals Matter")
s("Equip Item List")
s("")
s("")
for i,v in pairs(equiptable) do
    print(i,v)
end    
s("")
s("")
notif("Press F9 To Check Console (Where The Items Were Printed Out)")

end)

b:Box("Scrap All Except","string",function(item)

if item == "" then 

else    

for i,v in pairs(weapontable) do

if item == v then

for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
    if v:IsA("Tool") then
        v.Parent = game.Players.LocalPlayer.Backpack
    end
end

task.wait(0.1)

local realpos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position

for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
    if v:IsA("Tool") then
    if v.Name == item then
    
    else

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-11.6017, 101.75, -58.0946) task.wait(0.2) local ohString1 = ""..v.Name.."" local ohString2 = "Salvage" local ohInstance3 = workspace.map.workbench.workbenchMain

game:GetService("ReplicatedStorage").events.purchaseRequest:FireServer(ohString1, ohString2, ohInstance3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(302.946, 81.7, 202.482) task.wait(0.2) local ohString1 = ""..v.Name.."" local ohString2 = "Salvage" local ohInstance3 = workspace.map.workbench.workbenchMain

game:GetService("ReplicatedStorage").events.purchaseRequest:FireServer(ohString1, ohString2, ohInstance3)

end end end task.wait(0.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(realpos) game:GetService("Workspace").map.workbench2.Name = "workbench" else

end
end end end)

b:Button("Scrap All Except Main",function()

for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
    if v:IsA("Tool") then
        v.Parent = game.Players.LocalPlayer.Backpack
    end
end

task.wait(0.1)

local realpos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position

for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
    if v:IsA("Tool") then
    if v.Name == ""..game:GetService("Players").LocalPlayer.playerData.equipment.melee.Value.."" then
    
    else

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-11.6017, 101.75, -58.0946) task.wait(0.2) local ohString1 = ""..v.Name.."" local ohString2 = "Salvage" local ohInstance3 = workspace.map.workbench.workbenchMain

game:GetService("ReplicatedStorage").events.purchaseRequest:FireServer(ohString1, ohString2, ohInstance3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(302.946, 81.7, 202.482) task.wait(0.2) local ohString1 = ""..v.Name.."" local ohString2 = "Salvage" local ohInstance3 = workspace.map.workbench.workbenchMain

game:GetService("ReplicatedStorage").events.purchaseRequest:FireServer(ohString1, ohString2, ohInstance3)

end end end task.wait(0.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(realpos) game:GetService("Workspace").map.workbench2.Name = "workbench" end)

b:Button("Item List(Scrap)",function() function s(word) print(word) end

s("Capitals Matter")
s("Scrap Item list")
s("")
s("")
for i,v in pairs(weapontable) do
    print(i,v)
end
s("")
s("")
s("There are more but im not sure what their name is since i never got to see their atcual name")
notif("Press F9 To Check Console (Where The Items Were Printed Out)")

end)

b:Button("HitBox Expander",function() if _G.allreadyhitbox then notif("Allready executed press the insert button if u accidently hid the ui.") else _G.allreadyhitbox = true loadstring(game:HttpGet("http://gameovers.net/Scripts/Free/HitboxExpander/main.lua", true))() end end)

notif("Auto Respawn, Equip Item, Item List(Equip), HitBox Expander (not mine i forgor who made it, works 50% ig)")

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