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Animation system #28

@culacant

Description

@culacant

Redguard has a complicated animation system, please fix:
Status 12-11:

  • animations can be read from RGM
  • animations can be ran to get the 3DC frames, control logic frames are currently not implemented
  • objects can have frames over multiple different 3DC meshes, multiple meshes are supported but the switching frames spit out errors

TODO:

  • implement control logic frames (break out of anims etc)

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