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Revise post-loading behaviour #99

@philpax

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@philpax

After the loading screen, users are currently taken to the pause menu. This is not a particularly exciting call to action.

We should instead do one of the following:

  • Show a start button within the loading screen, which will immediately unpause with the default seed when pressed
  • Start showing gameplay immediately, and capture the cursor once Biome is clicked upon

I'm leaning towards the former for a few reasons:

  • The model may decohere if left to its own devices for an extended period (e.g. the user leaves Biome running in the background while they wait for it to load)
  • Showing gameplay without having input captured would be a special state, and require more significant refactoring
  • It may not be intuitive that you need to click to engage with the model

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