Releases: NucleoidMC/plasmid
Releases · NucleoidMC/plasmid
0.6.6+1.21.8
What's Changed
- Refactor registries by @Hugman76 in #333
- Update mod to Minecraft 1.21.8 by @haykam821 in #331
- Fix screens in waiting lobbies closing when the game starts by @haykam821 in #337
- Fix test games missing entity data by @Hugman76 in #332
- Add team list providers by @Hugman76 in #334
- Add map template processors by @Hugman76 in #335
Full Changelog: 0.6.5+1.21.7...0.6.6+1.21.8
0.6.5+1.21.7
What's Changed
- Update mod to Minecraft 1.21.7 by @haykam821 in #329
- Fix client-side team colors by @Steveplays28 in #324
New Contributors
- @Steveplays28 made their first contribution in #324
Full Changelog: 0.6.4+1.21.5...0.6.5+1.21.7
0.6.4+1.21.5
What's Changed
- Update mod to Minecraft 1.21.5 by @haykam821 in #321
Full Changelog: 0.6.3+1.21.4...0.6.4+1.21.5
0.6.3+1.21.4
What's Changed
- Allow groups to be added to team allocators by @haykam821 in #313
- Add the spread container loot rule type by @haykam821 in #317
- Fix end portals not being affected by the portals rule type by @haykam821 in #319
- Add support for fabric permission api in game commands by @UninenVille in #316
New Contributors
- @UninenVille made their first contribution in #316
Full Changelog: 0.6.2+1.21.4...0.6.3+1.21.4
0.6.2+1.21.4
What's Changed
- Update mod to Minecraft 1.21.4 release candidate 1 by @haykam821 in #312
Full Changelog: 0.6.1+1.21.3...0.6.2+1.21.4
0.6.1+1.21.3
What's Changed
- Add two-dimensional connectivities by @haykam821 in #306
- Add the stop spectating entity rule type by @haykam821 in #311
Full Changelog: 0.6.0+1.21.3...0.6.1+1.21.3
0.6.0+1.21.3
Full Changelog: 0.5.101+1.20.1...0.6.0+1.21.3
0.5.101+1.20.1
Update WoodType with more blocks/types, update dependencies, declare …
0.5.100+1.20.1
Fix build