This is a plug-in tool for Maya Autodesk that allows the user to learn the re-topology process and helps to improve the topology flow and saves time in the production pipeline.
- Maya Autodesk >= 2023
- Python >= 3.9
- Pyside2
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Download the project ZIP file from the GitHub with the green button that can be found above the the list 'Code' or clone the repository with
git clone git@github.com:Nonanike/Master_project.git -
Navigate to this folder in the terminal and make sure you are inside it before running:
python install.py -
Open Maya and int the top sheleves part find 'PaintAndRetopologyTool', then click on it to run it. If it is not showing, please restart Maya and try again.
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First, select a mesh that will undergo the process of re-topology and press 'Select Mesh' button.
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Look at the examples of different topologies provided in the 'Examples tab' and create any image planes as references if needed.
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To paint references on the model:
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Open 'Paint tab' and select the desired color and start painting on the mesh.
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To change a size simply look at the slider.
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When done, exit the Paint tool with 'Exit the Paint Tool' button.
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To use reference templates:
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Open 'Use reference template' and read the explanation because this feautre is only for faces.
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Choose the preferred template and click 'Use this'.
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To reajust the UVs size, click button with a corresponding name and then press 'R' on the keyboard.
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If there is a need for adding more paint on the other parts of the mesh, click 'Paint' button.
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When done, exit the tool with 'Done'
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To use QuadDraw tool:
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Open 'QuadDraw tab' and activate it with 'START' button
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Start placing vertices directly onto the mesh, when there is four click SHIFT + LEFT MOUSE to create a new polygon
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To focus on only one color at the time, click a button with the same name and pick the corresponding color from your model
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When done, click 'DONE' to exit the tool and delete all the unecessary copies of the mesh
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If both sides of the mesh can be the same, please use 'Mirror' button to mirror it
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To start working on a new geometry, click 'Choose a New Mesh' and the tool will reset
There are tests inside 'src/tests' folder. In order to run tests paste each of them straight into Maya's script editor and run it.
/project
/installScripts
/plugins
/paintRetoToolPlugin.py
/src
/images
/tests
/exampleTab.py
/paintRetoTool.py
/paintTab.py
/quadDrawTab.py
/templateTab.py