- Somewhere in CA, USA
- http://www.marekfiser.com/
Stars
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Another fucking c# Steamworks implementation
Set of roslyn-based analyzers for catching common C# errors (inspired by Google's error-prone)
Software implementation of floating point numbers and operations
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
GLSL rotation functions with matrices: 2D and 3D (with X/Y/Z convenience functions) available both as ES modules strings and as GLSL files for use with glslify.
Pure C# 3D real time physics simulation library, now with a higher version number.
A raymarcher with working unity physics and fractals
Code to accompany "My God, It's Full of Dots"
Lightweight and Simple 3D Open Source Physics Engine in C++
Gaining advanced insights from Git repository history.
A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
The official repo for the design of the C# programming language
Advanced DXTc texture compression and transcoding library
A tool that helps to see an internal structure of the CLR types at runtime
FlatBuffers: Memory Efficient Serialization Library
Google's common JavaScript library
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.

