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Mdot5596/README.md

Morgan Hodge Banner

🎮 About Me

I am a game developer who specialises in Unity. More specifically, I am passionate about level design and the small mechanics in games. I love the attention to detail that goes into games and how it helps immerse the player in the game’s world, and I want to be part of the reason this can happen.

First-class Computer Science graduate from the University of Plymouth with a strong foundation in 3D game development using Unity and a deep passion for technology and interactive media. Currently expanding my skills into Unreal Engine 5 and eager to explore diverse game development tools and styles. Seeking opportunities to contribute to creative and technically challenging projects while preparing to pursue a master’s degree in Games Development.

I am always willing to learn and adapt to new technologies and environments. I quickly become passionate about what I am working on and enjoy the journey it takes me on. I am hardworking and thrive in team settings. I am always excited to start something new and see it through to the end, where I can appreciate the final product.

This year, I’m starting a Master’s in Games Design at Falmouth University, where I’ll be honing my design skills, pushing my ideas further, and collaborating with other developers. Alongside my studies, I’m actively looking to secure a role in the industry so I can step straight into professional development as soon as I graduate.

🛠️ Skills

Game Development:
Unity
Unreal Engine
C#

Graphics & Shaders: OpenGL, GLSL, Shader Graph

Tools & Tech: Git, GitHub, Blender, Figma, Website Dev

Other: Agile Development, Game Design Principles

🚀 Projects

Project Description Link
🎯 TimeLine Takedown A FPS wave-based survival game Play Now
🚪 Beyond The Door A 2D Dungeon Crawler game that i made in 2 Days Play Now
🛡️ Guard Duty A stealth team-vs-team game Play Now
🥫 Fizz Up A 2D game that I created for the Spacebar GameJam Play Now
🎮 Cyber Gladiator A 2D OpenGL fighting game GitHub
🧟 Zombie OpenGL Scene A horror scene made in OpenGL GitHub
💣 Fallout Can OpenGL Scene An OpenGL project utilizing a custom shading model implemented in GLSL, showcasing a texture-based technique. GitHub

These are only a handfull of my projects, Portfolio and additional projects available at morganhodge.co.uk and via GitHub.

🌐 Connect with Me

💼 LinkedIn: https://www.linkedin.com/in/morgan-hodge-860854256/
🎮 Itch.io: https://morganhodge.itch.io/
🌐 My Website: www.morganhodge.co.uk

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  1. Timeline-Takedown Timeline-Takedown Public

    Timeline Takedown is a first-person, wave-based shooter

    C#

  2. Santa-Sim Santa-Sim Public

    Third Prototype

    ShaderLab

  3. Optimised-Developer-Tool Optimised-Developer-Tool Public

    A project that showcases 3 shading techniques combined into one efficient render pipeline

    C

  4. CyberGladiator CyberGladiator Public

    C++ Game using SDL

    C

  5. NukaCola-OpenGL-Scene NukaCola-OpenGL-Scene Public

    An OpenGL project utilizing a custom shading model implemented in GLSL, showcasing a textured based technique.

    C

  6. Beyond-the-Door Beyond-the-Door Public

    My Game Jam submission https://itch.io/jam/mini-jame-gam-41

    C#