I am a game developer who specialises in Unity. More specifically, I am passionate about level design and the small mechanics in games. I love the attention to detail that goes into games and how it helps immerse the player in the game’s world, and I want to be part of the reason this can happen.
First-class Computer Science graduate from the University of Plymouth with a strong foundation in 3D game development using Unity and a deep passion for technology and interactive media. Currently expanding my skills into Unreal Engine 5 and eager to explore diverse game development tools and styles. Seeking opportunities to contribute to creative and technically challenging projects while preparing to pursue a master’s degree in Games Development.
I am always willing to learn and adapt to new technologies and environments. I quickly become passionate about what I am working on and enjoy the journey it takes me on. I am hardworking and thrive in team settings. I am always excited to start something new and see it through to the end, where I can appreciate the final product.
This year, I’m starting a Master’s in Games Design at Falmouth University, where I’ll be honing my design skills, pushing my ideas further, and collaborating with other developers. Alongside my studies, I’m actively looking to secure a role in the industry so I can step straight into professional development as soon as I graduate.
Graphics & Shaders: OpenGL, GLSL, Shader Graph
Tools & Tech: Git, GitHub, Blender, Figma, Website Dev
Other: Agile Development, Game Design Principles
| Project | Description | Link |
|---|---|---|
| 🎯 TimeLine Takedown | A FPS wave-based survival game | Play Now |
| 🚪 Beyond The Door | A 2D Dungeon Crawler game that i made in 2 Days | Play Now |
| 🛡️ Guard Duty | A stealth team-vs-team game | Play Now |
| 🥫 Fizz Up | A 2D game that I created for the Spacebar GameJam | Play Now |
| 🎮 Cyber Gladiator | A 2D OpenGL fighting game | GitHub |
| 🧟 Zombie OpenGL Scene | A horror scene made in OpenGL | GitHub |
| 💣 Fallout Can OpenGL Scene | An OpenGL project utilizing a custom shading model implemented in GLSL, showcasing a texture-based technique. | GitHub |
These are only a handfull of my projects, Portfolio and additional projects available at morganhodge.co.uk and via GitHub.
💼 LinkedIn: https://www.linkedin.com/in/morgan-hodge-860854256/
🎮 Itch.io: https://morganhodge.itch.io/
🌐 My Website: www.morganhodge.co.uk

