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MankyDanky/README.md

Aadi Kulshrestha

I'm currently a student at the University of Waterloo, an incoming Software Engineering Intern at Roblox for Summer 2026, an incoming Software Engineering Intern at Shopify for Winter 2026, and was previously a Cybersecurity Software Developer at the Royal Bank of Canada (RBC)

Checkout some of my projects below, my favourites are my WebGPU Particle System, and CHAINED

Beyond programming, I love the gym, video games, and anime.

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  1. SpaceSim SpaceSim Public

    A C++ OpenGL project rendering the solar system relatively to scale (ish)

    C++ 9 1

  2. particle-system particle-system Public

    A particle effects emitter system made in WebGPU.

    JavaScript 25

  3. ray-tracing-engine ray-tracing-engine Public

    A realtime ray tracing engine in C++ with a proprietary math library, custom materials, and supporting transformations. More features and functionality being added.

    C++ 6

  4. chained chained Public

    A roguelike wave survival game that locks away your most used ability every round, forcing the player to adapt and have a versatile skillset.

    C# 4

  5. web-racing web-racing Public

    A 3D multiplayer racing web game made with Three.js, Peer.js, and Django

    Python 21 10

  6. software-renderer software-renderer Public

    A minimal software renderer in C++. Currently sits at <500 lines of code.

    C++ 4