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Releases: MagicLibStarsector/MagicLib

1.5.7-dev6969

10 May 23:43

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1.5.7-dev6969 Pre-release
Pre-release
  • Fixed blacklist excluding src code from public release.
  • Otherwise, same as 1.5.7-dev01

1.5.7-dev01

09 May 13:15

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1.5.7-dev01 Pre-release
Pre-release

MagicBounty

  • Fixed bounties that use existing_target_memkey (by Numan).

MagicPaintjobs

  • Increased "shiny" paintjob spawn rate to 1 in 25 (was 1 in 50).
    • "Shiny" paintjobs only show up in NPC fleets only and are permanent (cannot be removed/changed).
  • Fixed shiny paintjobs not getting added due to vanilla wonkiness.
  • Paintjob UI on refit screen now makes sounds.

MagicAchievements

  • Removed perf impact of checking if there's a completed achievement to show a notification for

1.5.6

21 Apr 05:13

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MagicCampaign

  • Fixed a bug from 2022 where MagicCampaign.loadVariant did not load permaMods/sMods correctly (reported by arbiter787).

MagicAchievements

  • Fixed "find/collect/see/install/etc X number of something" achievements not completing.

1.5.5

09 Apr 23:07

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Fixed achievements file not getting created if missing.

1.5.4-RC01

08 Apr 02:21

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MagicAchievements

  • Fixed combat achievements sometimes not saving and showing an error.

1.5.3

07 Apr 02:08

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MagicBounty

  • Fixed Bounty Board using job_forFaction instead of trigger_marketFaction keys.
  • Fixed Bounty Board not taking into account trigger_playerRelationship keys.
  • Console command to validate a bounty now includes existing_target_memkey in its calculation.
    • This is only a change to the console command; the bounty generation itself included this already.
  • Fixed crash when starting battles if there's no flagship.

MagicAchievements

  • Fixed achievements being wiped if the game was started with the feature disabled (reported by @Lukas22041).
  • Fixed a performance issue during combat.

Misc

  • Fixed a few Kotlin extension methods requiring non-null params despite underlying method not needing them (thanks @niko).
  • Fixed hidden hullmods showing up in the new 0.98a codex.
  • Externalized MagicPaintjob strings.

1.5.3-RC01

05 Apr 11:33

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Externalized MagicPaintjob 2.0 strings.

1.5.2

05 Apr 03:32

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MagicBounty

  • Added fleet_attitude to MagicBounty, allowing you to make a fleet neutral or hostile.
  • If a bounty has no spawn locations, try again without Tags.THEME_HIDDEN.
    • For bounties that only spawn in hidden systems.

MagicPaintjobs

  • Added template files for MagicPaintjobs 2.0.
  • Fixed ships not showing up in new paintjob selector if they have a D-mod.
  • Fixed docs for engine paintjob files. engineSpec should have been engine.

1.5.2-dev01

03 Apr 02:14

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1.5.2-dev01 Pre-release
Pre-release

MagicBounty

  • Added fleet_attitude to MagicBounty, allowing you to make a fleet neutral or hostile.
  • If a bounty has no spawn locations, try again without Tags.THEME_HIDDEN.
    • For bounties that only spawn in hidden systems.

MagicPaintjobs

  • Added template files for MagicPaintjobs 2.0.
  • Fixed ships not showing up in new paintjob selector if they have a D-mod.
  • Fixed docs for engine paintjob files. engineSpec should have been engine.

1.5.1

28 Mar 21:19

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Fixed version checker file to not constantly say there's an update.