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Early stage of a new game engine, focusing on fully path-traced graphics
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
Python library that enables using prolog syntax and logic programming in python
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
a python BVH tree builder using slangpy to call cuda kernels, no optix build problems.
BlazingSQL is a lightweight, GPU accelerated, SQL engine for Python. Built on RAPIDS cuDF.
Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation
The repo containing the Critical Role Dungeons and Dragons Dataset.
Web application allowing you to try out Slang in your browser
continuous level of detail mesh library
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
A port of Sebastian Aaltonen's `OffsetAllocator` to Rust
An glTF viewer written in c++ with openGL
Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibility la…
Mesh optimization library that makes meshes smaller and faster to render
Rendering PBR shaded GLTF scene with modern opengl 4.5
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Nexus is a c++/javascript library for creation and visualization of a batched multiresolution mesh
A software raytracing engine written in WebGPU


