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iggy doesnt like multiple shadow colors
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yooo, cool, now i can make all things flashy |
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Description
fixes a bug with the chat formatting
Changes
Previous Behavior
color didnt apply after the first message
Root Cause
if the string is too long it wraps around and breaks styling, doesnt respect visible message length
New Behavior
color works correctly

Fix Implementation
added functions to get the visible message length instead of raw message length
enforced html labels in UIScene_HUD::handleReload()
moved translateables from the chat handle function to the chat message format function
added the missing "§r" but with no styling we just use it as another "§f" option and make the color white
AI Use Disclosure
no
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