Stars
A modern cross-platform low-level graphics API
The Vulkan API Specification and related tools
OpenGL version of the arcade game developed and published by Atari, Inc., released on May 13, 1976.
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.
A simple realtime graphics playground for experimentations.
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A modern cross-platform low-level graphics library and rendering framework
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Lumino is a framework for building real-time graphics applications.
Battery Historian is a tool to analyze battery consumers using Android "bugreport" files.
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for…
Live shader coding tool and Shader Showdown workhorse
Mesh optimization library that makes meshes smaller and faster to render
A curated list of awesome CMake resources, scripts, modules and examples.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A multi-platform library to create a Vulkan window, and handle input events.

