A programmer interested in creating software, video games and simulations.
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UE_Replication_CPPTraining_TPS
UE_Replication_CPPTraining_TPS PublicUnreal Engine C++ Replication Training.
C++
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Pedestrian-Simulation-Final-
Pedestrian-Simulation-Final- PublicCrowd simulation using two models: Reynolds Flocking Algorithm and ORCA
C# 3
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A-Packet-Delivery-BDI-Multi-Agent-System
A-Packet-Delivery-BDI-Multi-Agent-System PublicA Packet Delivery BDI Multi-Agent System Created in Unity with the Unity Prolog framework
C# 2
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