Starred repositories
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
《Windows游戏编程之从零开始》配套源代码 |《Dream Journey: Windows Game Programming From Scratch》 book source code
📘《OpenCV3编程入门》书本配套源码 |《Introduction to OpenCV3 Programming》Book Source Code
最全面的游戏开发技术图谱(Game Development Map)。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
📚 Freely available programming books
📚 免费的计算机编程类中文书籍,欢迎投稿
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
A Practice Game Project Using Unreal Engine 4.15 with C++
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
KnightOfFree / algorithm-base
Forked from chefyuan/algorithm-base专门为刚开始刷题的同学准备的算法基地,没有最细只有更细,立志用动画将晦涩难懂的算法说的通俗易懂!
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Pikachu Volleyball reimplemented in JavaScript by reverse engineering the original game
Demonstrate all the questions on LeetCode in the form of animation.(用动画的形式呈现解LeetCode题目的思路)
🔥🔥「InterviewGuide」是阿秀从校园->职场多年计算机自学过程的记录以及学弟学妹们计算机校招&秋招经验总结文章的汇总,包括但不限于C/C++ 、Golang、JavaScript、Vue、操作系统、数据结构、计算机网络、MySQL、Redis等学习总结,坚持学习,持续成长!
GitHub 漫游指南- a Chinese ebook on how to build a good project on Github. Explore the users' behavior. Find some thing interest.
Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)
Houdini Engine Plugin for Unreal Engine.