A simple, modular and capable game engine for programmers of all levels of expertise
- Fast & Pure Entity Component System using flecs
- Physics powered by NVIDIA PhysX
- Intuitive UI system rendered with ImGui
- Scripting simplified using Angelscript
- Modern OpenGL utilizing advanced optimization techniques
and much more!
Provides the functions and abstractions used throughtout the rest of the project.
Defines the rendering architecture and abstractions.
Defines the Scene, and UIPage objects, as well as functions and classes for:
- Audio
- Scripting
- Physics
Where your creativity gets to flow. The intuitive visual tools needed to bring your game to life.
Some features are:
- Hot reloading of all assets, including shaders and scripts
- Built-in script editor with:
- Linting
- On-hover descriptions for functions and classes
- Line-by-line debugger with variable inspector
- Fast in-editor testing of scenes and UI
Defines the App class, the bridge between your angelscript app and the VolcanicEngine's C++ application.
Also defines the numerous classes, functions and bindings for the scripting language
The application used to run the game as a standalone.
For Windows: Go to releases. Download the installer, run it and follow the instructions.
For Linux: Go to releases.
Download the .deb file, navigate to the directory where the .deb file is located and run
sudo dpkg -i ./VolcanicEngine.debClone the repo and pull all submodules
git clone https://github.com/Jernesstar/VolcanicEngine.git
git submodule update --initThe build system uses premake. On Linux, run
scripts/Unix/premake.shand for Windows, run
scripts/Windows/premake.batRun the following instead for MSVC:
.\vendor\premake\bin\Windows\premake5.exe vs2022This will generate the Makefiles/solution and project files for the project. After this step is complete, run
scripts/Unix/build.shand for Windows, run
scripts/Windows/build.batFor MSVC, simply build the project.


