Skip to content

Sort meshlets by visibility cone angle to render object roughly from outside to inside #9

@JarkkoPFC

Description

@JarkkoPFC

By sorting the meshlet by their visibility cone angle causes the mesh to be rendered roughly from outside to inside. This preprocessing step helps with the run-time rendering performance by causing more pixels to fail depth testing and skip pixel shader execution.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions