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RuntimeAudioClipLoader Public
Documentations and demonstrations for my Unity Asset Store Asset Runtime AudioClip Loader
HTML UpdatedAug 25, 2025 -
BubbleCardsBuilds Public
Repository for WebGL Builds for our Global Game Jam 2025 game
HTML UpdatedFeb 13, 2025 -
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OverDogBuilds Public
Repository for WebGL builds of our game called OverDog for GlobalGameJam 2024. https://globalgamejam.org/games/2024/overdog-4
HTML UpdatedFeb 9, 2024 -
SimulationEngine Public
GPU accelerated Atoms/Molecilus Simulation Engine/Game
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TR2-Level-Viewer Public
Forked from suruz/TR2-Level-ViewerTR2-Level-Viewer is a crossplatform Unity level viewer for classic game Tomb Raider 2. Original TR2 formatted level files as well as TRLE files can be loaded with this project. It is also possible …
C# UpdatedJan 19, 2023 -
FireCore Public
Forked from ProkopHapala/FireCoreStriped down version of Fireball self consistent local-orbital ab-initio tight binding molecular dynamics code ( https://github.com/fireball-QMD/progs ). The goal is to make lightweight package whi…
C++ UpdatedJan 18, 2023 -
gltut Public
Forked from paroj/gltutLearning Modern 3D Graphics Programming
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UnityProceduralPlanets Public
Unity Procedural Planets GPU-mostly generator
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MergeAssist Public
Forked from lihomanovdv/MergeAssistUnreal Engine plugin prototype which provides a way to visually merge blueprint graphs
C++ UpdatedApr 9, 2021 -
UnityTerrainErosionGPU Public
Forked from bshishov/UnityTerrainErosionGPUHydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.
C# MIT License UpdatedMar 28, 2020 -
gl-engine Public
Forked from JoshuaSenouf/gl-engineRendering Engine using C++ and OpenGL
C++ MIT License UpdatedMay 19, 2019 -
sqlite Public
Forked from mackyle/sqliteUnofficial git mirror of SQLite sources (see link for build instructions)
C Other UpdatedApr 16, 2019 -
procedural-planets-generator Public
Custom C# engine with mostly GPU procedural planet generation.
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mcs-ICodeCompiler Public
Fully C# mannaged ICodeCompiler implementation that uses modified MCS (Mono C# compiler) usable in Unity.
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Neitri-Unity-Shaders Public
Forked from netri/Neitri-Unity-ShadersA compilation of shaders for Unity3D and VRChat
ShaderLab The Unlicense UpdatedNov 7, 2018 -
realtime-clock Public
Forked from makinori/realtime-clock🕒 Show the current time where you live on an analogue clock in VRChat.
ShaderLab UpdatedOct 6, 2018 -
NIOS Public
Simple fake simulated Linux like operating system with simple Bourne like shell in C# in Unity
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rgba-noise-image-generator Public
RGBA noise image generator, visible on https://aeroson.github.io/rgba-noise-image-generator/
JavaScript The Unlicense UpdatedMar 15, 2018 -
TawGatherMembersInfo Public
Forked from TAW-Arma/TawGatherMembersInfoAutomatic gathering of TAW.net members information for automated processing purposes. Such as automatic generation of TAW.net Arma 3 squad xmls.
C# UpdatedMar 9, 2018 -
a3-loadout Public
Arma 3 scripts related to unit's loadout (get/set)
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Simple lego game made along with simple Unity inspired game engine.
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getpidinfo Public
Forked from TAW-Arma/getpidinfoWindows JSON service that returns CPU, memory and network usage of requested process IDs.
C# The Unlicense UpdatedAug 19, 2017 -
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Brunetons-Ocean Public
Forked from Scrawk/Brunetons-OceanBrunetons ocean in Unity
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Interactive-Erosion Public
Forked from Scrawk/Interactive-ErosionInteractive erosion in Unity
C# MIT License UpdatedJul 22, 2017 -
Mono open source ECMA CLI, C# and .NET implementation.
C# Other UpdatedJul 14, 2017 -
imgui Public
Forked from ocornut/imguiBloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies


