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This submission finalizes the documentation task by addressing all code review feedback.

Key Changes:

  1. API Compatibility: The save_player method in DatabaseManager (src/core/database.py) was corrected to accept player_id as the first argument (typed Union[Player, str]), restoring backward compatibility with existing calls while supporting the new object-based approach.
  2. Security Fix: In src/web_server/app.py, unsafe usage of eval() for deserializing Redis cache data was replaced with json.loads().
  3. Artifact Cleanup: Ensured no binary __pycache__ files are included in the commit.
  4. Comprehensive Documentation: Added Google-style docstrings to critical architectural components across the Python backend (src/core, src/bot, src/osrs, src/web_server) and JSDoc for the TypeScript game server (src/server).
  5. Updated README: Refreshed the root README to accurately reflect the current multi-module architecture.

PR created automatically by Jules for task 15741295979509055573 started by @Giftedx

- Reverted API breaking change in `src/core/database.py`: `save_player` now accepts `player_id` as keyword argument.
- Removed binary artifact `tests/__pycache__/__init__.cpython-312.pyc`.
- Fixed security vulnerability in `src/web_server/app.py`: Replaced `eval()` with `json.loads()`.
- Added high-quality docstrings to:
    - `src/core/config.py`
    - `src/core/database.py`
    - `src/database/database_manager.py`
    - `src/bot/base_bot.py`
    - `src/osrs/bot.py`
    - `src/osrs/core/game_tick.py`
    - `src/osrs/systems/combat.py`
    - `src/web_server/app.py`
    - `src/server/GameServer.ts`
- Updated `README.md` with architectural overview.
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