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Description
Describe the bug
Hello I've been loving Dissonity and it's helped me setup my activity very smoothly, thank you for all the work.
One of the final issues I've been unable to track down is for some reason the canvas refuses to respond to resizing the discord desktop client window. This is not an issue in the discord web browser client which seems to resize without issue.
Apologies if I've missed a setting somewhere that's caused things to go wrong or i'm making a rookie mistake... But i've attempted logging from app_loader.handleResolution() and i can't seem to find any indication it's even responding to the window being resized at all.
Reproduction
on the Desktop Windows client, start the activity at any given resolution.
Adusting the window size results in no change in canvas resolution.
Expected behavior
Desktop client behaves in the same manner as the Web client, adjusting canvas size to fit the resized window
Platform
Dissonity 2.0
Unity 6000.1.0f1
Desktop Windows Client - Scaling does not respond
Web client - Scaling works flawlessly