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General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for…
This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and hav…
Mesh optimization library that makes meshes smaller and faster to render
Diagrams showing relationships between Vulkan objects and how they're used.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Daxa is a convenient, simple and modern gpu api built on vulkan
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
A cheatsheet of modern C++ language and library features.
roadmap to becoming a graphics developer
AMD ARR team rendering framework
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
OctaneGUI is a renderer agnostic multi-window multi-platform UI library for C++.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
F´ - A flight software and embedded systems framework
Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.
Simple, fast, accurate single-header microbenchmarking functionality for C++11/14/17/20
Lightning-fast and Powerful Code Editor written in Rust
A generic post-processing injector for games and video software.
⚡ Decompilation Tools and High Productivity Utilities ⚡
Lightweight, cross-platform & full-featured shader IDE
Roadmap to becoming a game developer in 2022
💻 C++ Functional Terminal User Interface. ❤️
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.


