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Civilization clone built with Unity

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UnityCiv

Civilization clone built with Unity
Available on the Unity Asset Store (soon)
MIT license

TODO

  • Deterministic tile assignment for each terrain chunk, i.e. no overlapping tiles between chunks
  • Use C# job system (as soon as it's out) for procedural terrain texture generation
  • Examine why terrain generation still blocks main thread
  • Instancing for tile-sprites and strategic resource models
  • Create video and documentation of the game's conceptual ideas

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Civilization clone built with Unity

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  • C# 68.5%
  • ShaderLab 29.4%
  • HLSL 1.5%
  • GLSL 0.6%