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  - Record, Save, and Replay builds (placing, destroying, interacting with blocks + player poses)
  - Spawns a pig to replay builds (temporarily placeholder)
  - Replay speeds can be adjusted between 1X and 32X
…e place as the player.

Spawns any entity type to replay build
… height: i.e. 1 block tall builds (bee) vs 3 block tall builds (enderman))
@jonoomph jonoomph changed the title WIP: Build Recorder Builds: Record & Replay [command] Aug 24, 2025
# Conflicts:
#	src/main/java/com/owlmaddie/datagen/CreatureChatDataGenerator.java
@jonoomph jonoomph changed the title Builds: Record & Replay [command] WIP: Builds: Record & Replay [command] Aug 27, 2025
# Conflicts:
#	src/main/java/com/owlmaddie/datagen/CreatureChatDataGenerator.java
…spot, follows the player until then, and returns to thank them when finished
…om players, and prompt for supplies with recipe details

- Placeholder follow particle and sound play when a build starts
- Missing-material requests now broadcast the remaining recipe to nearby players in plain chat
- Unit tests ensure build selection covers all height tiers and skill levels
- Build skill increases after successful builds and syncs across clients
- Build goal only begins after the builder reaches the player
- Selecting builds logs skill, type, height tier, and chosen file
…s, or points of interest and apologizes when none are found within 300 blocks. Removed
…tes to end-of-tick - to avoid goal crashes after build completion
… and use a separate distance (3 blocks) when the entity returns to the player to deliver a message
… their chat inventory. Expanded friendly pickup reach and restored pickup sound for chat-data mobs. Compatible with 1.20.4 to 1.21.7
…r when out of ingredients or land not cleared, and return to build when checks are valid.
…ement

- Build index now rebuilds at runtime from bundled and local builds
- Build goal bounds now ignore player movement
…, with rotated bounds

- Rotate block states when replaying builds so block facings match the chosen orientation
- Build replay no longer pauses every 2 seconds during active building
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2 participants