Stars
Render Skybox (sky sphere) by user-defined sky mesh.
Another fucking c# Steamworks implementation
🔥Unity国际版下载站,可通过直链或者Unity Hub下载例如Unity 6等Unity Editor的国际版,支持添加组件、下载国际版Unity Hub、包含长期支持版、技术支持版、测试版、预览版的Unity。
Google Play Games plugin for Unity
Creating a new shader file with stencil from selected Shadergraph file
A guide, some scripts and modified Apple unity packages - for getting PSVR2 controllers working in Unity on Vision Pro
Sample Project on how to create a multiplayer F2P game
A drop-in, device-agnostic library for performing VR pose recognition
A Unity OpenXR feature that provides the frame delivery time interval.
A powerful procedural tree creation tool for Unity. Now it is completely Open Source (MIT).
Unity Editor tool for creating optimized cross-quad impostors for vegetation and trees
Public release of Making it Shine talk @ Unite 2025 Barcelona
Procedural Stochastic Texturing for Unity URP terrain
Procedural stochastic texturing node for Unity's Shader Graph
Implementation of an impostor technique for VR rendering, based on the paper "Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality"
#NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. Free Unity Asset.
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via…
QuestVisionKit is a collection of template and reference projects demonstrating how to use Meta Quest’s new Passthrough Camera API for advanced AR/VR vision, tracking, and shader effects.
The First RealTime World Transformation App for Quest
An editor utility for exporting the LODs, generated by Unity 6.2+'s MeshLOD system, and exporting them to an FBX file.