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SORT

Introduction

SORT, short for Simple Open-source Ray Tracing, is my personal cross platform ray tracing renderer. It is a standalone ray tracing program, while works well in Blender as a renderer plugin. Simliar to other open source ray tracer, like PBRT, luxrenderer, SORT is also a physically based renderer. However, since it is a solo project that I worked on in my spare time, it is way simpler comparing with its peers.

Features

Here are the features implemented so far:

  • Integrator. (Whitted ray tracing, direct lighting, path tracing, light tracing, bidirectional path tracing, instant radiosity, ambient occlusion)
  • Spatial acceleration structure. (KD-Tree, BVH, Uniform grid, OcTree)
  • Sampler. (Regular, random, stratified)
  • BXDF. (Lambert, Oran Nayar, MicroFacet, MERL)
  • Node graph based material system.
  • Camera. (DOF)
  • Multi-thread rendering.
  • Blender plugin.

Build Status

Operating System Build Status
Windows (Visual Studio) Build status
Ubuntu & MacOS Build status

Images

Here is a screen shot of SORT working in Blender Image

The following is an image generated by SORT Image

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Simple Open-source Ray Tracer

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  • C++ 89.6%
  • Python 9.1%
  • Other 1.3%