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NL-Ridge denoising algorithm (official implementation).
[Siggraph 2025] Intersection-free Garment Retargeting
Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps
Gaussian Integral Linear Operators for Precomputed Graphics
Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"
Zork I (Microcomputer Version) by Infocom
Fully automatic censorship removal for language models
Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation" (CVPR'25 Spotlight).
Source code (C++) for the SIGGRAPH Asia 2025 paper "Practical Gaussian Process Implicit Surfaces with Sparse Convolutions".
Source code (Shadertoy) for the SIGGRAPH Asia 2025 paper "Practical Gaussian Process Implicit Surfaces with Sparse Convolutions".
My master's thesis about the topic "High-performance 2D graphics rendering on the CPU using sparse strips"
An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.
TL;DR: We only have one life. Let's stop wasting it on YouTube shorts.
Cuq: A MIR-to-Coq Framework Targeting PTX for Formal Semantics and Verified Translation of Rust GPU Kernels
Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.
Official inference repo for FLUX.1 models
[SIGGRAPH Asia'25] Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
An extremely fast Python package and project manager, written in Rust.
Quasi-Monte Carlo sampling library for rendering and graphics applications.
Variance reduction for Sliced Wasserstein Distance using Reservoir Sampling.
PatchTable: Efficient Patch Queries for Large Datasets and Applications
A Python-embedded DSL that makes it easy to write fast, scalable ML kernels with minimal boilerplate.


