Starred repositories
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET 9) with Hot Reload
🔥🔥🔥 Open-source Jira, Linear, Monday, and ClickUp alternative. Plane is a modern project management platform to manage tasks, sprints, docs, and triage.
Pin and organize your frequently used folders as custom tabs in the Unity Project window for faster access and improved workflow.
Clears TextMeshPro dynamic font data whenever Unity tries to save font asset to disk. This data is binary and generative so there is no need to store it on disk.
Using the power of Math, I've redone the logic for a simple NavMeshAgent to make smooth, wide turns towards "corner" waypoints on a path. This mimics Vehicle-like movement for AI Agents.
charlietran / uimgui
Forked from psydack/uimguiUImGui (Unity ImGui) is an UPM package for the immediate mode GUI library using ImGui.NET. This project is based on RG.ImGui project.
A RimWorld mod that installs Harmony for all other mods
Whiteboard as an IDE, draw and code in your browser
Texture Set Neural Compression Sample
Experiments with wave function collapse.
MyBox is a set of attributes, tools and extensions for Unity
Building generation addon for blender
Unity (UPM) Package, enables easy use of Git Hooks in Unity projects
A Github action to check for the use of non-inclusive language
Demo of animated line renderer in unity
Package for importing and auto setup of Character Creator (3, 4 & 5) and iClone (7 & 8) character exports to Unity for all pipelines.
Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
Physical board showing the status of a single hex from the game Foxhole. Powered by Foxhole's WarAPI and Raspberry Pi
Unity Figma Importer turns your Figma design into Unity UI elements and can bind codes with layout files to create Unity apps with ease.
Road System is unity package to procedural roads generation.
A Unity plugin to create curved content in real-time with bézier curves
Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline
Unity humanoid animations converted from the Carnegie Mellon University Motion Capture Database
A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor
Unity package implementing clustered capsule/character occlusion
A simple variation of the commonly used dynamic splitscreen, popularized by the LEGO games.