####Introduction :
Dancing Plastic is a Sobeit's fork (https://github.com/BlastHackNet/mod_s0beit_sa). The goal of this project is to give to anyone an easy-to-use and an user friendly addon for SA-MP. The main goal is not to make new cheats.
####New / Modified feature :
| Feature Name | Date | Description of the feature |
|---|---|---|
| Keybind version 0.00001 | 15/04/14 | Click here to go to the description |
| Game Pause | 15/04/14 | Click here to go to the description |
| USERDATA.DAT | 18/04/14 | Click here to go to the description |
| /~cg_name | 18/04/14 | Click here to go to the description |
####Currently working on :
IRC client.
####Contact :
Don't hesitate to contact me if you have any questions. I often check Github.
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Modified the keybind system. This is now different. It used to be only one sentence per key. But now, you can say more than one sentence per key !
Check this example in the .ini :
chat[] = 1 "~Hello mates !~How are you ?~~"
This line means that when you will press the key "1", you will see that :
So, you have to put sentences between ~, and at the end, put ~~.
As you can see, I removed the spam feature, since I don't really like it. I will surely add new feature to the keybind.
Thanks to some opcode, the game is no more paused when you are in the menu. It means that if you are on sa-mp and that you go in the pause menu, your game will not be paused.
USERDATA.DAT is the file which contains the list of your favorite server. Servers that you have added with your sa-mp client.
You have to put this file (USERDATA.DAT) into your mod_sa directory. This action will allows you to see this list and to be able to connect with your client.
I have added a new client command : /~cg_name
This command allows you to change your name when you will connect to another server.
For example : /~cg_name gaymaster. Your name will be gaymaster, you can now connect to a server.
If you connect to a server which is in your .ini, it will use the name that you have put in the .ini.
But, if you conncet to a server which is in your USERDATA.DAT, it will use the name that you have put in /~cg_name.

