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Ahmed-Hindy/README.md

Ahmed Hindy

VFX Pipeline Developer USDPythonAYONKitsuHoudiniArnold


I build production-ready VFX pipeline tools with a strong focus on USD-centric workflows, Houdini/Solaris, and studio pipeline integration.

I have hands-on experience integrating CGWire Kitsu and AYON-style workflows into real production pipelines, bridging asset management, automation, and DCC tools in scalable studio environments.

My work is focused on solving production challenges: asset standardization, material interoperability, automation, and reliable deployment across teams.


🎨 VFX & Pipeline Tools

VFX-focused image-sequence to video converter with OIIO, OCIO, CRF quality control, and CLI/UI and production ready python api.

Tech Stack: Python OpenImageIO OpenColorIO Qt FFmpeg

Key Features:

  • Zero dependencies. Everything bundled. 82MB package size
  • Artist-friendly UI
  • Batch processing with UI and CLI modes

A lightweight Substance Painter plugin that creates ASWF-compliant USD Assets.

Tech Stack: Python USD

Key Features:

  • ASWF-compliant USD Asset export.
  • Supports multiple render engines.

A DCC-agnostic tool for ingestion, standardization, and conversion of material networks for complex multi-input/multi-output material networks.

Tech Stack: Python USD MaterialX Arnold Redshift

Key Features:

  • supports multiple render engines for both input and output.

🎬 Production Tools

A complete and production-ready Kitsu setup, ready to deploy with a few Docker commands.

Tech Stack: Docker Kitsu Traefik FFMPEG Auto-Backups

Key Features:

  • Multi-container orchestration
  • Production-ready configuration
  • Easy deployment workflow

🔧 Houdini Tools

a Houdini HUSD script that translates Obj Arnold lights into USD light prims with all their properties intact.

Tech Stack: Python Houdini USD Arnold


a Houdini script that enables external drag-and-drop from file browser directly into Houdini's Network Editor.

Tech Stack: Python Houdini Qt


🎵 Personal Projects

A mod for Hitman 3 that allows spawning items in-game, built on top of ZHM Mod SDK.

Tech Stack: C++ ZHMModSDK


Personal tools and utilities. Check out my other repositories for production-ready VFX tools!


🛠️ Tech Stack

Languages: Python | C++

VFX: USD | Houdini | Maya | Arnold | Renderman

Pipeline: Docker | Git | CI/CD | Qt/PySide


📊 GitHub Stats

GitHub Stats


📫 Contact

Feel free to reach out for collaboration, questions, or feedback on any of my projects.

Email LinkedIn

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  1. Kitsu-Docker-Prod Kitsu-Docker-Prod Public

    Production-ready Docker setup for Kitsu designed for studio and pipeline use

    Dockerfile 1

  2. renderkit renderkit Public

    VFX-focused image-sequence to video converter with OIIO, OCIO, CRF quality control, and CLI/UI.

    Python 1

  3. Materials-Processor Materials-Processor Public

    a cross-DCC Material converter that supports multiple render engines and USD fileformat

    Python 3