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Real Time Renderer C++ Based Build with Visual Studio 2019

TODO: cover all log\check\ to all file complete all exception handler -> Crash reporter -> Launch Crash report process -> platform process

Fatal log按照OutputDeviceError

log system: add traceback to fatal log (generate by throw exception)

assertion failed 增加log输出stack

map Thread Manager inline allocator/heap allocator

memmory check -> 验证array clear element with pointer type memory init, new 接口改为在实际需要调用时才调用 -> 把所有new替换third party malloc?

replace all raw pointer and std pointer (替换所有直接指针) -> 自己的smart pointer类

整理、简化窗口类

qt window

renderer

ui

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