Real Time Renderer C++ Based Build with Visual Studio 2019
TODO: cover all log\check\ to all file complete all exception handler -> Crash reporter -> Launch Crash report process -> platform process
Fatal log按照OutputDeviceError
log system: add traceback to fatal log (generate by throw exception)
assertion failed 增加log输出stack
map Thread Manager inline allocator/heap allocator
memmory check -> 验证array clear element with pointer type memory init, new 接口改为在实际需要调用时才调用 -> 把所有new替换third party malloc?
replace all raw pointer and std pointer (替换所有直接指针) -> 自己的smart pointer类
整理、简化窗口类
qt window
renderer
ui