Pathfinding library for rust
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Updated
Jan 7, 2026 - Rust
Pathfinding library for rust
Pathfinding using Polyanya
Pathfinding on NavMeshes for Bevy
Various algorithms visualized interactively on the web, entirely with Rust 🦀
🐜 A performant, autonomous bot launcher for Minecraft
A small Bevy project that procedurally generates a 2D pixel art landscape.
Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency.
Rust bindings for Recast Navigation.
Plugin to generate flowfields from tilemaps in the Godot Engine!
An implementation of the A-Star pathfinding algorithm tailored for traversing a bespoke collection of weighted hexagons. It's intended to calculate the most optimal path to a target hexagon where you are traversing from the centre of one hexagon to the next along a line orthogonal to a hexagon edge
Snake AI, Genetic Algorithm, Rust
A simple implementation of the pathfinding algorithm from red blob games https://www.redblobgames.com/pathfinding/a-star/implementation.html
Interactive pathfinding visualization demonstrating optimal path discovery around polygonal obstacles.
A rust binding for recastnavigation path finding library adds cross-platform deterministic.
Map/Scenario parser for the MovingAI benchmark format
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