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🎮 A web-based implementation of Hollow Knight built with vanilla JavaScript and HTML5 Canvas. Features 2D platformer mechanics, boss battles, sprite animations, and atmospheric audio. Created in 2022 without AI assistance.
This project implements AI-driven boss battle mechanics using Unreal Engine 5 (UE5) with C++. It includes dynamic player mechanics, combat interactions, and AI behavior systems.
🎮 A game AI project built in Unreal Engine using Blueprints. Features a dynamic enemy boss with behavior logic, attack patterns, and state-based movement. Designed to strengthen skills in game AI, visual scripting, and real-time decision-making.
A cyberpunk arcade shooter built in Rust using the Bevy engine https://bevy.org. Step into a minimalist, glowing world where every shape pulses with danger.
A 2D top-down action game with two versions. One version was written in C# and built using Unity. The other version was built using Scratch and its visual scripting. Created by me.
A fast-paced top-down shooter where you dash, dodge, and survive against waves of enemies and a powerful boss. Level up, use buffs, and test your skills with unique enemy types!