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QFramework
QFramework PublicForked from liangxiegame/QFramework
Unity3D System Design Architecture
C# 1
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TextFilesForTextMeshPro
TextFilesForTextMeshPro PublicForked from chick-soups/TextFilesForTextMeshPro
When using TextMeshPro in Unity Editor,we can create a Font Asset from a text file.Here are some text files.I think they can help you customize your own Font Asset.The more text files are coming soon.
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UniWindowController
UniWindowController PublicForked from kirurobo/UniWindowController
Makes your Unity window transparent and allows you to drop files
C#
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