Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Wednesday, August 5, 2020

Stress is where Heroism can be better viewed. Stress Mechanics

Because of the Stress Mechanic (its like HP but the Stress doesn't go away so quickly without coping mechanisms like Vices and Habits; unified Conditions see 200425 GITB Quick Combat - Combat Mechanics,), I can now impose some tangible costs for very SMALL spaces and very difficult and frustrating equipment. 

the way I handled Load (Level of Effort), Stress, and Wounds is a Single Track of Penalties: 0, -1, -3, -7 and -10 and one of the 4 Modifiers to a Roll (so players don't get overwhelmed by the number of factors). 

I don't know yet how, but the NASA data on the crew would be my baseline. Noting that NASA crew is the exceptional or Elites and PCs fall under lower levels unless the GM sets it to more heroic competence levels. This means PCs require more maintenance and not as stable (no psych evaluation and filtering). 

It also helps that I have a Level of Effort aka Burden or Load Mechanic for operating Space Suits. The Time and Motion of Operating a Space Suit (like Space welders) and the physical toll even if in Zero G reminds me of Rapid Changes in Temperature exhausting the Body which leads to the superstition of Rain Causing sickness - that rapid changes in temperature exhausts the body because the body will switch gears and have to recalibrate itself (as it will always try to maintain equilibrium). It is the exhaustion that causes a weakened immune response and not the "rain" which leads to adequate rest and managing the transition to reduce the exhaustion. 

Interestingly it was discussed in the chapter of Embodied Emotions has started talking about Proprioception (I'm currently listening to Boosting your Emotional Intelligence by Jason M. Satterfield and a lot of CBT and Mindfulness studies seem to give me Ideas how to simplify my Management of all these factors: physical, energy levels, and stress). 200510 Cepheus Engine Variant Rules


Title: Stress is where Heroism can be better viewed. 

You explain to your Kids that Courage is Overcoming Fear. Then you reflect on that statement and where that saying leads oneself. Does that mean Virtue is overcoming Internal Weaknesses and Vulnerabilities? Is the Heroism found in overcoming the Physical Obstacle or the Internal obstacle? Is it heroic to overcome prejudice, intolerance, engendered bad behavior, and biases? When you think about the Economic vs Moral decision -what is $2 to a person who has nothing vs yourself, vs the moral/ethical act of providing aid - there is a disconnect between the Economic Decision (measuring the Physical Obstacle) vs the Ethical Decision (overcoming the Bias, prejudice, internal weakness). 

In an interview Jim Dinnigan (Who I never heard of until last night when Jay Duggar sent me the link and I listed to this while looking him up in Wikipedia) noted that Wargaming allowed them to Simulate and Model the situation so as to Systematically review Alternatives and review the Forces. Breaking the GAME, disrupting the prevailing forces in a situation is what we always look for when the Forces are against us. When it is to our advantage, we look at how the Opposite party can disrupt our advantage. The Change of Perspective lead to More information, and Actionable information to affect outcomes. 

Behavior and Cognition are the same, imagine what Jim Dunnigan was talking about but the battlefield for your attention and your behavior. To be able to MODEL the forces that affect your behavior and to disrupt these forces with levers and mechanical advantage. 

After Jon Oliver's lesson on how we teach history (I'm more studied in Filipino and Chinese and Roman History but his video is TRUE to Filipino and Chinese history; instead of race in Filipino history how the Poor has been used and vilified) the BIASES and false dichotomies/equivalencies that surround it is a ready example of Overcoming Internal Conflicts, not to remove conflicts but accept and make sense of them (example: Humans are capable of incredible compassion and love; while capable of cruelty and evil beyond comprehension - that cognitive dissonance is healthy and actually true to a degree).  

The thing about any good intention, action plan, and self improvement through Games is that these are tiny changes that can be easily disregarded and belittled. But over time allows us to shape our behavior and our gamer mindset. We seek to understand and play, I realized Gaming is emotionally ENGAGING with something I otherwise would not care for. Learning science, math, business, and all these things because I want to play or test these forces in a theoretical model gives me hope that the hobby is a wholistic way of self-improvement. echoing the domain: game in the brain. 


Tuesday, April 23, 2013

the Running Craze and GURPS

Running is a very basic and very well understood athletic activity now more than ever. Right now the country is experiencing a running phase and I'm somewhat caught in it because of my wife.

Basically I'd rather know the results of a per hour or hours instead of making a roll for every minute.

Paced Running Rules - Half Move in yds/s (m/s)
Rolling per 10 minutes is -3 to running checks with every margin of failure is an additional  FP lost.
Rolling per 30 minutes is -5 to running checks with every margin of failure is an additional 2 FP lost.
Rolling per 60 minutes is -6 to running checks with every margin of failure is an additional 3 FP lost.
Rolling per 120 minutes is -9 running checks with every margin of failure an additional 4FP lost.
Rolling per 180 minutes is -11 running checks with every margin of failure an additional 5FP lost.
Very Fit Cuts the loss to half (rounded to worse)
You cannot use an increment where the penalties will bring a skill below 8.
just add time of rest to time performance so if the total cost of travel over all is 20fp 1FP is 10 minutes of rest.
every level of encumbrance adds one to the loss.

Disclaimer - Forgot my probabilities lessons.
I assumed running-18 and took the probabilities in anydice.com and checked how many rolls it takes for the number to come up. Using the frequency i compared it to Skill-18, and tried to make a penalty to reflect the frequency in one roll. The FP loss is a guess. 

So a character with Running 14 (HT12, Fit, Move 5) can attempt to run  hour at -6. If he fails by 2 he would on average lose 4FP ever hour.
A character with Running 18 (Move 8, HT14, Very Fit) can run a marathon in 3 hours and finish it at 5-6 FP loss.

now imagine this with encumbrance penalties
0.6 (med) * 3yrds/s = 6.4kph travelling 3 hours at (ST11 carrying 72lbs, HT12+1 from fit, Fit) means the character can only take the 30-min increment (-5). Assuming average roll of 10, he loses 1+2FP x2 for a total of 6FP per 30 minute run. He has a pace of 3.24kph since He rests ever after 30min, for 30mins recovering  for a 30min covering 3.2km per hour and losing up to 3FP.

IF the character takes a meal and 4 liters of water, he can recover 1FP faster per hour (1L per hour) which translates to 5minutes saved or translates to an 8.3% increase of pace to 3.5kph. 3 hours a day about 10.5 km carrying 72lbs. Able to sustain 4 hours every day. Excess hours per day is about 1hp of damage per day.

Sustained Pace Ad-Hoc ruling HT or Running -9 in hours per day. Negative means the number of days needed to rest to an HT of 8 is at negative 1 probably 1h every other day. If HT 8 person runs for about 2 hours he would have taken 1hp damage. This reflects shin splints and stress fractures on the legs.

This also helps make GURPS health goals for RL. I want to be ST11, HT12, Fit, and Running HT+2 [8]. After the Zombie Run I realize the importance of Sprinting vs Long Distance running I want to be able to run in an emergency with a load while having the strength to sprint and evade.

I "killed myself" mid run because I couldnt take the increased heart rate of being overly alert to my wife's disappointment LOL. Prior to the Run I was only able to go 3km on the tredmill and after the run with follow up sprints I can now reach 4.8km in 30mins (non-sustainably) Go Science!

My personal goal is to be able to travel 30km in a day with about 60lbs kit (because there is a possibility of having to carry my son).  The distance of 30km is enough to leave the city of metro manila. Its such a simple physical feat in GURPS terms but it can spell survival or death in RL.