Phasmophobia
More to Come More to Come
I can't wait to share with you what I've been doing on Phasmophobia!
For now though, I can share with you the 2025 Roadmap!

Technical Art
Optimizing SetPass calls Optimizing SetPass calls
The new Unity SRP Batcher can batch together renderers in many more configurations than the legacy Dynamic Batcher, but there are limitations. Whenever the shaders differ or shader keywords differ the SRP Batcher can't batch the renderers together. In order to increase the batch sizes, a couple of the following optimizations can be made.
Consistent Material Keywords
There are many reasons why shaders like the Unity URP Standard Lit shader might use different keywords, such as the usage of Alpha Clipping, Emission, Parallax Occlusion, and Detail Mapping.
Identifying instances where these shader keywords are unnecessary and fixing them via an automated process allows us to save many SetPass calls.
