
Features
WASD, Shift Space, mouse rotation
Global (change image by text input)
Inpaint (Insert, Remove, Modify)
Size (Expansion)
View (Modify image regarding angles and shots, Guessing Support, Object recognition)
Quick Actions: Remove BG, Remove Text, Fix Artefacts, Expand Content, Auto Crop
Image (AI image generation (webp, ong, jpg) via text / Upload)
Images (simple predefined animations and transitions, filter)
Videos
Audio
Avatar (talking moving images)
Clip (nesting image, video, text, audio, interativity)
Vox (Voice for avatar)
3D Models
Prefabs (combine 3d models)
Worlds
World Sub Tracks:
Statics
Prefabs
Characters
Properties:
Blendshapes Slots (Smile, Happy, Sad, Surpised, Angry, Lipsnyc A, M, B, P, F, V, W)
Animation Slots (Idle, Walk, Run, Kick, Beat, Jump, Hit, Die, Dead)
Animation Blend (float): 0.5
Damage: 0
Collider: True, False, adjustable in width, height
Operables
Properties:
Position Slots
Clickable
Vehicles
Animation Slots
Speed, Acceleration, Mass
Damage: 0
Paths
Properties:
Transformation
Path Points Slots (Transformation for each added)
Triggers
Properties:
Transformation
Code Action
Colliders
Properties:
Transformation
Spawnpoints
Properties:
Transformation
Actions (modifying sequences / clips )
Markers (selectable names to vaigate to)
Info: from 3d view created, can be set via timeline or tiggered
Options: FOV, target, free, first person, third person
Values: Attack, Decay
Sequences:
Properties: Start, End, Duration
Info: different sequences possible
Tracks: Images, Videos, Audio, Clip, Vox, Avatar, 3D, Prefab, World, Avatar, Action, Markers
Transition: color, image
Duration:
Background: image, color
Environment map
Omni Light
Spot Light
Directional Light
Character Controller
Colliders
Triggers
Info: GLB Support
Properties:
Morph Slots
Animation Slots
Skeletons
Materials (PBR Shading)
Properties:
Background Color
Framerate
Resolution
Field of view
3D Move & Orientation Speed
Info: nestable and action support
Tracks: audio, video, text, image
Types: String, Integer, Float, Boolean
Code (Slots for dragging in other actions to create code blocks)
Play (plays selected sequence / clip)
Stop (stops selected sequence / clip)
Goto (defines sequence to go to including marker)
SetVar (sets variables, type selectable)
State (Hide, Show, destroy)
ClipGoto (defines a ccli and where it should go to)
ClipPlay (plays a clip)
ClipStop (stops a clip)
Logical (&&, ||)
Marker (sets a named marker)
Wait (playhead or code waits)
Else (if something different should happen)
Comparision (comparing values)
Font
Color
Outline
Blur
Shadow
Filters
Blue
Shador