Flash AI Studio

Easier than Unreal, Unity and Godot. AI-Power. & No-Code for your interactive projects.

Flash AI Studio

Features

WASD, Shift Space, mouse rotation

Global (change image by text input)
Inpaint (Insert, Remove, Modify)
Size (Expansion)
View (Modify image regarding angles and shots, Guessing Support, Object recognition)
Quick Actions: Remove BG, Remove Text, Fix Artefacts, Expand Content, Auto Crop

Characters
Properties:
Blendshapes Slots (Smile, Happy, Sad, Surpised, Angry, Lipsnyc A, M, B, P, F, V, W)
Animation Slots (Idle, Walk, Run, Kick, Beat, Jump, Hit, Die, Dead)
Animation Blend (float): 0.5
Damage: 0
Collider: True, False, adjustable in width, height

Operables
Properties:
Position Slots
Clickable

Vehicles
Animation Slots
Speed, Acceleration, Mass
Damage: 0

Paths
Properties:
Transformation
Path Points Slots (Transformation for each added)

Triggers
Properties:
Transformation
Code Action

Colliders
Properties:
Transformation

Spawnpoints
Properties:
Transformation

Actions (modifying sequences / clips )
Markers (selectable names to vaigate to)

Info: from 3d view created, can be set via timeline or tiggered
Options: FOV, target, free, first person, third person
Values: Attack, Decay

Sequences:
Properties: Start, End, Duration
Info: different sequences possible
Tracks: Images, Videos, Audio, Clip, Vox, Avatar, 3D, Prefab, World, Avatar, Action, Markers
Transition: color, image
Duration:
Background: image, color

Environment map
Omni Light
Spot Light
Directional Light

Character Controller
Colliders
Triggers

Info: GLB Support
Properties:
Morph Slots
Animation Slots
Skeletons
Materials (PBR Shading)

Properties:
Background Color
Framerate
Resolution
Field of view
3D Move & Orientation Speed

Info: nestable and action support
Tracks: audio, video, text, image

Types: String, Integer, Float, Boolean

Code (Slots for dragging in other actions to create code blocks)
Play (plays selected sequence / clip)
Stop (stops selected sequence / clip)
Goto (defines sequence to go to including marker)
SetVar (sets variables, type selectable)
State (Hide, Show, destroy)
ClipGoto (defines a ccli and where it should go to)
ClipPlay (plays a clip)
ClipStop (stops a clip)
Logical (&&, ||)
Marker (sets a named marker)
Wait (playhead or code waits)
Else (if something different should happen)
Comparision (comparing values)

Font
Color
Outline
Blur
Shadow

Filters
Blue
Shador

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