Showing posts with label Plastics. Show all posts
Showing posts with label Plastics. Show all posts

Sunday, 9 April 2023

Algerie 1834



For the French Zouave Player:

You are Lt. Hans Neinschiese of the 2e Zouaves.  Due to Berber activity and lack of ammunition and food, you were forced to abandon your outpost and make a move down the valley to the safety of the fort but were halted at this small village of El Nowar.  You had a volunteer with a message of your plight go to the fort but chances were slim of his success, however you hear the sounds of gunfire indicating help is on its way.

You may have limited action however due to your fatigued state of your men and their lack of ammuntion.  Thus you activate any moves with an additional +2 on the dice; can only fire on a successful activation four times; and cannot activate any charges.  If on the path, you gain 4” of movement.

Units within the baseboard perimeter of the town offers an additional stamina point.

The game to last to “night fall” The French must either have all units move back to the start point of the FFLor all units must be within the perimeter of the village for safety.

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The Zouaves in the village.  The rather crude buildings made from cork sheets.


For the French Foreign Legion Player:

You are Capt. Francois D’Mathie of the 2e ER.  A bedraggled volunteer of the 2e Zouaves , has given a message of the plight of a contingent overwhelmed at the El Nowar outpost and the commander has tasked you to offer a rescue.  You are to take 2 companies and a train of ammunition and food up the valley.  You must link up with the Legionaries and return with them. 

You have 6 rounds of ammuntion per unit. While designated for the rescued, you can break open the ammuntion boxes of the mule train for up to an additional 12 rounds of ammunition.  The unit resupplied must be adjacent to the mule train to be re-supplied.  

The wagon has the food for the rescued and must be protected.

If on the path, you gain 4” of movement 

Having much elan, your Legionnaires can activate charges against known Berber positions with an additional +2 modifier on your roll. 

The game to last to “night fall” The French must either have all units move back to the start point of the FFL or all units must be within the perimeter of the village for safety.

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Using TMWWBK rules, KevinA, PeterM and myself as the Berber leader 'I Bin a Badhi' gave my French of Algeria 1834 a go.  The French in 1830, still uniformed much as they had in the Napoleonic wars, sought to colonize the north coast of Africa and fighting practically never ceased until 1964 when finally relinquishing control.  Early on the French incorporated native elements but the Zouave contingent soon became primarily European in nature but still retaining the native dress which soon would become so beloved by American volunteer units in their civil war. As this is the early years of the occupation, I employed Victrix greatcoat plastics with modifications to show the Foreign Legion uniform before 1840 at which the belly box was in vogue and thus lack of crossbelts would render these figures out of date.  
While I do have some Berber type figures on foot for use against my other 1920's style Legionnaires, I have not gained any appropriate types and so use hidden markers.  They activate as usual to fire but do not move. If attacked, a dice roll determines if they stay and fight, or evaporate off the table.
The Legionnaries Grenadier company (top) and Voltigeur company (bottom).  At this early stage, French still had differing companies within the battalion and so coloured epaulettes.

Smoke from the 'shrubbery' has a small group of hidden native musketeers firing at the grenadiers. 

The small groups of hidden Berbers in this game had the French stymied and hard pressed to stave off disaster.  

Monday, 6 February 2023

Nest hunting on Folium III

 Yeah, OK, a Xenos Rampant game using ex-GW plastic Catachans as "Palaeoeversors" (my very poor Latin of "Old Thing Killers" [as in Palaeolithic as the Raptors being Hollywood dinosaurs and all...] ) with blue skin verses Wizkids Raptors.  Think aqua-tinted Schwarzenegger-ian Commandos with big guns in Jurassic Park.  These rather silly GW plastics were, unbeknown to me, on the bottom of an inexpensive box of Bring-and-Buy Zulus(!). Once discovered would be built but ultimately unpainted until recently, brought to life by these new rule's possibilities and a new contrast painting style.

The "Palaeoeversors" were painted, for me, in a new technique Contrast-ish using inks which proved relatively fast and effective. Much different from my usual style. Teaching an old doug new tricks? (I state somewhat reluctantly:  see previous post for closer views)

The game went surprisingly well as the players using my 'Blue Boys' expressed doubt as to their success early in the game.  Despite big losses, the two friends finally co-operated and realized that firepower was the key... after discovering that the Raptors needed to go into line of sight BEFORE activating to Wild Charge the next turn. This allowed a turn of fire before the Raptor's claws could do some severe damage [with their activation roll requirements of course!]. The Paleoeversors managed to gain the objective of eliminating a Raptor nest AND taking out all four Raptors. While it was certainly a Pyrrhic victory, it was a close run thing.




Saturday, 28 January 2023

Various Games

This post is a bit of a photo summary of the various collections and play in the past while. ("various" is a definite theme of my hobby) .

Napoleonics:

A practice game for the boys as we set up for a “One Week Campaign”.  This was a 1805 scenario from a Shako rules scenario book but readily enough converted to our home-brew set.  It was fought over the holidays period during a day our gaming group all had available.

Prussians advance

overview of the battle with French in the distance holding off the Coalition forces waiting for the Italians to come in from the flank but across a river and through a woods

Italians make their way encouraged by the commander. The small black dice represent current combat strength.

A Canadian Affair:

Not really noted for armed conflict fought on its own soil, Canada did have the Northwest Rebellion during 1885. Certainly not much of an affair, but does offer inspiration for small skirmish scenarios.  That the rebellious Metis and native Cree choose set piece battles obviously outnumbered by the Canadian Militia forces rather than ambush and hit-and-run is interesting. Solo play using “The Men Who Would Be Kings” rules with half-ish unit sizes - usually the Metis have no figures on the table at all. (as I don't have any...)

Canadian militia advance upon a suspected Metis position across the creek.  (Perry ACW plastics mostly with new headdress additions - either their Home Service helmets or my 'green-stuff' glengarries.


Northwest Mounted Police in 'full dress', cross the stream on the dry open prairie.  Perry ACW plastic cavalry converted with new arms, heads and detailing.


Sinai, 1956:

Result of an estate sale, I came in possession of 15mm T-34s and Shermans. I have no other armour of that scale and those two particular model of tanks did not fight each other during WW2….but I did discover that during the Suez Crisis, clashes occurred between Egyptian and Israeli forces using those respective vehicles. Using “What a Tanker” rules.  

Egyptian and Israeli tank forces clash near a Sinai village. The destroyed Sherman is a result of my putting on the two-part tracks incorrectly.  By the time I discovered my error the glued had melded the parts together as to create too much damage while trying to pull them apart; thus INCREASED the damage to create this terrain obstacle.

The fingers are handling my conversion of a straight up Sherman into the Israeli M-50 (Super Sherman)
I used the WW2 "Sherman Firefly" stats which I think replicate the power of the gun for the game.
Noticeably in WaT, tabletop distances between tanks become very close indeed.(note my Israeli tank colour is much less green than my camera would suggest!) 



“On Folium III”  

On a distance verdant planet, humaniods long exposed to an enzyme which turns the skin a blue hue and creates over-developed muscles, fight ‘Raptors’ a reptilian species especially deadly and aggressive. Think: Schwarzenegger as a “Rouge Trooper” in Jurassic Park.

Using new “Xenos Rampant” rules. 

old style 40K "Catachans" recently painted using inks. 

"Oh sh@t!  Where did she come from!" Raptor by Wizkids.  Some time ago I bought 2 packs of these (4 models) as they are VERY nice models BUT had no idea what I was to do with them! However in Xenos Rampant these four can form a potent 'detachment' or table-top force of 24 points by themselves!  


“The ‘Incident’ at the Outpost near Plotnaty”

During sometime in the future, the U.N. was allowed to set up observation posts in the Donbas Region.  But this peace was quickly swept away as the outpost of U.N. blue-clad soldiers were attacked by “Russian” forces.  Used the new “Xenos Rampant” rules.  The “neo-Russian”/old 40K Valhallans mortars (artillery) proved exceedingly (too) powerful but the rest works fairly well.  

After-action photo as,  in the game, the "Russian" units did not need to close assault the outpost. Old-time Valhallan 40K figures painted by me A LONG TIME AGO.

The outpost. My scenario had the three U.N. units randomly placed at tents around the fortified position so not to immediately be in position and so must activate to move or shoot.  However the rule modifications I added gave them no cover at all to oncoming artillery rounds within the outpost and so the bright blue troopers died (too) quickly.  The "U.N Troopers" are old GW Imperial Guard Cadians with symbols removed and given the characteristic United Nations bright colour with camo uniforms.  I gained these, in this case, from the local club's Door Prize winning ticket but had, at the time no need for them nor any want to expand upon them.  Having seen a photo of U.N. troops, I thought to use them as a very small, under armed (no heavy weapons) contingent. They had been sitting, thus painted, in the box for years.  Now with Xenos Rampant I can use them as a complete force.

While not used in the game, I have two fighting vehicles for the Valhallans/Neo-Russians in the form of two 1:35 scale WW2 KVs modified with the ridiculously oversized 40K weaponry.  In this case, should I ever play old style 40K I could use them as a Leman Russ and Chimera respectively.  They are given a sloppy covering of whitewash in keeping with the winter Russian-y theme.


Saturday, 19 November 2022

New Napoleonic units- Duchy of Baden

Finally got some units painted recently.  Two more Duchy of Baden formations. These are HaT 28mm figures originally late Prussian infantry.  HaT has a limited range of 28mm in hard plastic in addition to their usual 1:72 scale. The heads seem too small for the wargamers 28mm so spare Perry heads were added which brings them more in line with the rest of my collection. 

The Badener Lights in green wearing both their 1813 shako (left) and some with earlier helmets (right).  The Baden Grenadier Guard are on the right wearing their full-dress bearskin headdress.  


Thursday, 27 October 2022

Chasseurs d'Afrique 1834

 




My small unit of 28mm Chasseurs d'Afrique during the French occupation of Algeria in the 1830’s.  This is much earlier than the Beau Geste era so the uniforms are more Napoleonic than ‘colonial’. 
I based the army as my original infantry I made (converted from Napoleonics in overcoats but with the distinctive tall red cap -see below) are the French Foreign Legion who would be sent to Spain in 1836 for the Carlist War.  The uniform in Algeria would be changed in the meantime. Thus the early time frame. Still flintlock muskets at this time.
Obvious not based up yet.  Made from Perry plastic ACW cavalry horses, 3 of the riders are also ACW but the others kitbashed from various Napoleonic bits - French and Austrian. A bit of scraping and different colour of paint hides the American-ish of them <grin> 
French Infantry in the common overcoats worn in Algeria (it can have quite miserable weather).
These are my earlier edition. I have subsequently have removed the tent roll and changed their epaulettes to red fringe and green to represent the Foreign Legion during this era. 

French Zouaves in green turbans (2nd Batt.) in 1834

Still haven't an opposition however. Sigh.  Might wait for the company "1898" to develop their Berber range or still have them as 'hidden' marksmen in hill and scrub....

Wednesday, 7 September 2022

Somewhere south of Battleford....


The ‘birth’ of my new unit of NWMP newly painted last night.

 The North-West Mounted Police, were the Canadian Constabulary of the later 19th Century used in modern-day Alberta, Saskatchewan and Manitoba “the Prairie Provinces”.  This is a vast area, some 1,780,000 km2.  For comparison, the UK is 243,000 km2.  The southern area of Saskatchewan, the primary theatre of operations during the North-West Rebellion is approximately the size of modern Germany.  For all this area of patrol, only some 500 officers were employed and so thus the very small contingent for my force made from conversations of the Perry American Civil War plastic cavalrymen.  The dismounted trooper happens to be a Brigade Games Boer with a new plastic Home Service head to represent the mounted infantrymen status of the contingent. 


While the historical relationship of the NWMP and the native aboriginal population was generally good, some of the Cree joined the Metis of Louis Riel in conflict with the Canadian government.  Under this guise, I created a very small scenario to use my newly painted NWMP contingent for that campaign and that of the native teepees built during the summer.


Not sure about the accuracy of this work but certainly presents an interesting portrait of the NWMP 


NWMP on parade at Fort Calgary. Note helmet and white gloves from which I took my inspiration. Actually doubtful that the patrolling troopers would continue to wear such gear but this IS wargaming and we all do the full-dress appearance of our miniatures, don't we?


The scenario has the NWMP to determine the belligerent status of the native encampment.  The camp was large with a woods to the south and unknown to the policemen, a slight escarpment in front of the camp.

 Cree tipi/teepee.  My tipis are from old conical drinking paper cups held in storage for many years!

The Canadians trotted toward the camp with careful view to the small copse of trees to their right. A high-pitched voice was followed by firing, wounding one of the troopers. In the commotion the NWMP were unaware of the firing from the escarpment (no hits from this direction at all, so presumably no effect or reaction from the otherwise involved troopers).  

The log marker represents a 'pinned' status, the blackened cotton ball (those often stuffed in oversized pill bottles are wonderful for this purpose) represents a shot from the Cree hidden in the trees. The troopers are converted from Perry plastic American Civil War cavalrymen. While the mounted fellows have retained their heavy gloves (which I have given them from 'green stuff') their dismounted companion has placed his under his belt on the back - also green stuff.

Recovering their motivation (making the pinning test) they moved away from the fire and toward the camp.  More firing came from the woods but to no effect. However the troopers were now startled from the close range fire from the hidden position in front of them, and the same trooper was again hit ( I diced to see which of the three would be hit)  Pinned once again, they waited the Cree reaction but none was forthcoming.  Unbeknown, the Cree were short of ammunition and arrows thus equally unable to continue the fight. (I rolled very low for the amount of shots the Cree could deliver)

But the policemen had their answer about the Cree attitude and decided to quickly retire to report. ( I rolled maximum on the dice for their morale/activation!)


Sunday, 17 April 2022

Successors on the thin side

 I have been smitten with the construction of ancient armies using the Wargames Atlantic skeletons and did some as Celtic Ancient Britons.  The WA sprues are obviously designed with a Hellenistic Greek flavour in mind containing pike arms which so far had not used. Pikes were used by the later Successor armies of Alexander fighting the incursions of Celts ( “Galatians” ) and even employing elephants.   Hmm, that’s kinda cool, and allows me to pick a third different army to play! I had a 3D print of a Woolly Mammoth printed which I then modified mainly by the tusks (I could not find a plastic skeleton model - at least to scale…) and begged wargaming friends for some spare ancient Greek type plastic parts who kindly provided enough to fill a 24 point Dragon Rampant force (thanks David and James!).  


The 3D print was extremely poor so needed to literally pore a bottles of liquid Super Glue over the model to prevent it from layering away as I stripped off the supports. Uggh!! Luckily avoided gluing my fingers together but certainly swore a lot in the process!  The purple cloth over the mid-section of the elephant seemed to be a common feature of the Hellenistic elephants - or at least to the modern illustrators and sculptors - and was needed more on the left side than the right side to cover the gap from missing ribs as the model was breaking apart in my hands! I needed to re-sculpt major portions.  

The model was a good in design however as the thin howdah could be removed and a more substantial one built on the flat surface with styrene sheets and corner pieces. The large Greek shields give more ‘identity’ to the model.  Finally, I added the thick ropes holding the fighting compartment onto its back with green stuff.  

The cavalry were constructed again with horses using melted down plastic sprues to represent the decomposing flesh.   Full torsos for the riders were used needing only to add skeleton arms, legs and, some helmeted heads.  Not really natural poses (They started as infantry and it is really tough to glue on stiff legs into place while also imbedding in a still curing green-stuff saddles!  But heck, these are the usual uncoordinated muscle-less skeleton dudes!)   Added the flowing capes from a medieval set and gave them a bit of color as being the elite Companions.  

Along with those figures for the collection, I made a temple out of styrofoam and wine corks while watching sports on the tube.  A thick layer of watered-down PVA glue (White Glue) gives a good hard coating and nice surface to paint.  

Roman Auxilia protecting the temple
Celtic chariots moving past the old 'white marble' temple
The Successors advancing on, rather a-historically, Imperial Romans in a recent game using a three-way fight scenario. The Galatians/Ancient Britons are facing more Romans on the other end of the table. The two would-be allies then fought against each other to a draw with the remnants of the Romans looking on....

I think I have now throughly quenched the ancients builds and currently have yet another British 1812 unit on the paint table.


Tuesday, 22 February 2022

100 Years War grunge match

Prologue: Well, they are finally painted! I have had these very old Gamesworkshop 'Brettonian' knights ready to paint for many, many years. I have an old post of them still in black primer from 2016  (see: previous post ) I recently added embossed shields from Fireforge which emblems matched some of the headgear of these knights. These shields make painting of the knightly "logo" much easier.  The use of crested helmets did continue to some degree during this period, and the Osprey edition on Crecy and Poitiers illustration plates certainly show them, so I don't think they are too far off the historical track <wink>
Introduction:  After The Battle of Crecy in 1346, the French nobles felt the English with their ‘crooked sticks’ didn’t fight fair, so they want another go at it. 

 So in the blue corner weighing in at 24 points we have the contenders - the French - with three ‘Battles’ of knights on steeds with the help of "Genoese" crossbowmen.
And in the red corner also weighing in at 24 points, the defending champions - the English - with two groups of 'elite' longbow archers behind stakes and a group of men-at-arms together with a group of yeomen spear.
Unlike the first match at Crecy, we are giving "the Genoese" their protective pavises and not having any muddy ground to hamper French movement. These two factors are used to account for the historically overwhelming English victory. Round One: Deployment of the crossbow and archers was at maximum 18” for both. The English longbow shot first but the crossbow morale withstood both lights of arrows and they returned fire causing casualties but no discouragement from the English. Historically, the French knights grew impatient and charged through their crossbowmen. To account for this, I rolled for their movement. If successful, they would move through the crossbow into charge ranges, if not the crossbow would be allowed to shoot, softening up the English. But the impetuous French knights being who they are….. Round Two: Those "Genoese" who avoided getting trampled, moved into a tight group to avoid the advancing knights who, despite casualties from the archers, launched into the more respectable opponents of the English men-at-arms and spearmen; and while the spearmen were pushed back, the men-at-arms of foot held fast and the French mounted knights fell back to regroup. Unfortunately for them the archers, still untouched, launched volleys of arrows into them finally cracking their numbers and spirit. However their sacrifice allowed the reserve knights to move into charge range without casualties.
Final Round:
The French knights (or more the fact, their horses) avoided the stakes and attacked a more chivalrous target in the English knights on foot, and while pushing back the English, opened themselves to be a target of the archers who shredded them. Addendum: important rules which I forgot to employ were the stakes while offering extra armour for the archers cost 2 points which would not allow the archers deployed behind them to be ‘expert’ and shooting better; with the result the French knight gained more casualties than they should have skewing the battle result. Thus the need to rewind. So Grunge Match #2….. The historically numerous deployed Genoese would have spread across the who breadth of the French line but "Lion Rampant" rules prohibit such deployment. This tightening of frontage allows the French knights to avoid the crossbowmen rather than riding over them into a position to charge the English.
My dice rolling came into effect which did not allow the English bow to fire over two turns (!) allowing the French knights to charge without casualties. The Right ‘Battle’ of French knights avoided the stakes to crash into the English spear knocking them back. The crossbowmen, with clean sights, routed the longbow. The Left ‘Battle’ of knights charged directed at the longbow despite their protective stakes and pushed them from those obstacles. The English men-at-arms on foot, could and would advance into the milling French mounted knights getting the better of the fight. Emboldened, they would later charge at the crossbow knowing that should they await the French, the crossbow would merely shoot them down as they stood. However the crossbowmen do know their trade and punctured the English knights as they paced forward. The English, no doubt seeing the further array of the French knights behind the crossbow pavises lost heart.(*)
The English archers while heroically withstanding attacks of the French knights finally succumbed to these armoured warriors. The English army was no more. Crecy revenged!

 (*) a decisive victory made more impressive that a third of the French men-at-arms, the knights in reserve, failed every move roll (!!!), got nowhere near the fighting thus could have been fresh for any further contest.

Sunday, 13 February 2022

The French in Algeria c.1834

 French involvement in Algeria c.1834

I love the image on the right.  I added the red trousers from the more formal dress, as seen on the left hand figures. 

Ever since I looked at this image, I saw the potential in the Victrix plastic Napoleonic Guardsmen with their overcoats.  The red trousers are a great look.  But at the time, I dutifully employed those I did have, in the various napoleonic units I needed to create.  Then there was a sale at the local hobby store and the big old box of Victrix Guardsmen were still there, buried, and still at the old low price.  I could not resist!  


The rear of the 'African caps' used at this early date in Algeria. With muskets and looking very Napoleonic still. The start of use of the bulky packs worn in the campaigns of North Africa can be seen. 'Green Stuff' rolls were added. Some modifications to the equipment was done but the figures as is were quite appropriate for 1834.

The headdress is the “African cap” which would eventually be reduced in size and transformed into the famous kepi; but at this early date, the French were still experimenting on the military headdress to be worn as the traditional leather or felt shako was too hot and unsuitable to the environment of North Africa.  I created the 'African caps' from the Perry late Napoleonic French hussar shakos (the Rouleau) with the back leather flap the distinctive feature.  The pompons and cockades were removed and a button of the ‘African cap’ was added on the top. I must admit that I added the folds by paint only….

I picked this earlier era, as by 1840 the French in North Africa had taken to place ammunition pouches on a front waist, so these figures would not be appropriate.

Line Infantry in Algeria 1833. An 'interesting'  experiment in cap design by the regiment on the right.  These experiments were seen very early in the North African campaigns. The tincture of this plate over-lightens the intended grey too blue, but the pack was inspirational. 

Note the white/blue striped roll on the backpack. I found some plastic ones that look the part with paint

But alas, once again,  I have done a force without an opposition for them.  Perhaps I will obtain some Algerians of this earlier era of colonialism at some date, but first I will probably add the Zouaves to bulk up the French presence.


During this era the armaments of the French and locals were not all that dissimilar so battle would not be the usual one-sided colonial actions of the later part of the century.  Reading the military histories, the fights were quite intense.