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The Maps JavaScript API offers two different implementations of the map: raster
and vector. The raster map is loaded by default, and loads the map as a grid of
pixel-based raster image tiles, which are generated by Google Maps Platform
server-side, then served to your web app. The vector map is a composed of
vector-based tiles, which are drawn at load time on the client-side using
WebGL, a web technology that allows the browser to access the GPU on the user's
device to render 2D and 3D graphics. The vector map type is recommended for the
best user experience, as it provides improved visual fidelity as well as the
ability to control tilt and heading on the map.
Learn more about vector map features.
Set the rendering type for a map either by specifying the renderingType map
option, or by setting the option on an associated map ID. The renderingType
option overrides any rendering type settings made by configuring a map ID.
Specify the renderingType option
Use the renderingType option to specify either the raster or vector
rendering type for your map (no map ID required). For maps loaded using a div
element and JavaScript, the default rendering type is
google.maps.RenderingType.RASTER. Take these steps to set the renderingType
option:
Load the RenderingType library; this can be done when loading the Maps
library:
When the vector map rendering type is set, you must set the options for the
needed features.
To enable tilt, set the tiltInteractionEnabled map option to true or call
map.setTiltInteractionEnabled(true).
To enable panning, set the headingInteractionEnabled map option to true
or call map.setHeadingInteractionEnabled(true).
For maps loaded using the <gmp-map> element, the default rendering type is
google.maps.RenderingType.VECTOR, with tilt and heading control enabled. To
set the rendering type by using the <gmp-map> element, use the
rendering-type attribute.
Use a map ID to set rendering type
You can also specify the rendering type by using a map ID. To create a new map
ID, follow the steps in Using Cloud-based Map Styling - Get a map ID.
Be sure to set the Map type to JavaScript, and select an option (Vector
or Raster). Check Tilt and Rotation to enable tilt and rotation
on the map. Doing so will allow you to programmatically adjust these values, and
also lets users adjust tilt and heading directly on the map. If the use of tilt
or heading will adversely affect your app, leave Tilt and Rotation un-
checked so users will not be able to adjust tilt and rotation.
Next, update your map initialization code with the map ID you created. You can
find your map IDs on the
Maps
Management page. Provide a map ID when you instantiate the map using the
mapId property as shown here:
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-28 UTC."],[[["\u003cp\u003eThe Maps JavaScript API offers two map types: raster (default) and vector (recommended for enhanced user experience with tilt and heading control).\u003c/p\u003e\n"],["\u003cp\u003eYou can set the rendering type using the \u003ccode\u003erenderingType\u003c/code\u003e map option or by associating a map ID with specific rendering settings.\u003c/p\u003e\n"],["\u003cp\u003eVector maps provide better visual quality and allow for tilt and heading manipulation, requiring enabling specific interactions for these features.\u003c/p\u003e\n"],["\u003cp\u003eMap IDs offer pre-configured rendering types and can be created and managed through the Cloud console, enabling customization without code changes.\u003c/p\u003e\n"],["\u003cp\u003eUsing a map ID and API key from the same Google Cloud project is recommended for optimal integration and management.\u003c/p\u003e\n"]]],[],null,["# Rendering type (raster and vector)\n\nThe Maps JavaScript API offers two different implementations of the map: raster\nand vector. The raster map is loaded by default, and loads the map as a grid of\npixel-based raster image tiles, which are generated by Google Maps Platform\nserver-side, then served to your web app. The vector map is a composed of\nvector-based tiles, which are drawn at load time on the client-side using\nWebGL, a web technology that allows the browser to access the GPU on the user's\ndevice to render 2D and 3D graphics. The vector map type is recommended for the\nbest user experience, as it provides improved visual fidelity as well as the\nability to control tilt and heading on the map.\n[Learn more about vector map features.](/maps/documentation/javascript/vector-map)\n\nSet the rendering type for a map either by specifying the `renderingType` map\noption, or by setting the option on an associated map ID. The `renderingType`\noption overrides any rendering type settings made by configuring a map ID.\n\nSpecify the `renderingType` option\n----------------------------------\n\nUse the `renderingType` option to specify either the raster or vector\nrendering type for your map (no map ID required). For maps loaded using a `div`\nelement and JavaScript, the default rendering type is\n`google.maps.RenderingType.RASTER`. Take these steps to set the `renderingType`\noption:\n\n1. Load the `RenderingType` library; this can be done when loading the Maps\n library:\n\n const { Map, RenderingType } = await google.maps.importLibrary(\"maps\");\n\n2. When initializing the map, use the `renderingType` option to specify either\n `RenderingType.VECTOR` or `RenderingType.RASTER`:\n\n map = new Map(\n document.getElementById('map'),\n {\n zoom: 4,\n center: position,\n renderingType: RenderingType.VECTOR,\n }\n );\n\nWhen the vector map rendering type is set, you must set the options for the\nneeded features.\n\n- To enable tilt, set the `tiltInteractionEnabled` map option to `true` or call `map.setTiltInteractionEnabled(true)`.\n- To enable panning, set the `headingInteractionEnabled` map option to `true` or call `map.setHeadingInteractionEnabled(true)`.\n\nFor maps loaded using the `\u003cgmp-map\u003e` element, the default rendering type is\n`google.maps.RenderingType.VECTOR`, with tilt and heading control enabled. To\nset the rendering type by using the `\u003cgmp-map\u003e` element, use the\n`rendering-type` attribute.\n\nUse a map ID to set rendering type\n----------------------------------\n\nYou can also specify the rendering type by using a map ID. To create a new map\nID, follow the steps in [Using Cloud-based Map Styling - Get a map ID](/maps/documentation/javascript/styling#creating-map-ids).\nBe sure to set the Map type to **JavaScript** , and select an option (**Vector**\nor **Raster** ). Check **Tilt** and **Rotation** to enable tilt and rotation\non the map. Doing so will allow you to programmatically adjust these values, and\nalso lets users adjust tilt and heading directly on the map. If the use of tilt\nor heading will adversely affect your app, leave **Tilt** and **Rotation** un-\nchecked so users will not be able to adjust tilt and rotation.\n\nNext, update your map initialization code with the map ID you created. You can\nfind your map IDs on the\n[Maps\nManagement](https://console.cloud.google.com/google/maps-apis/studio/maps) page. Provide a map ID when you instantiate the map using the\n`mapId` property as shown here: \n\n```javascript\nmap = new google.maps.Map(document.getElementById('map'), {\n center: {lat: -34.397, lng: 150.644},\n zoom: 8,\n mapId: '\u003cvar translate=\"no\"\u003eMAP_ID\u003c/var\u003e'\n});\n```\n| **Important:** It is recommended to associate your map ID and API key with the same Google Cloud console project."]]