This GLoG-compatible adventure scenario and the fragmentary subsystems contained or implied within are based both on the works of my fellow scholar of alchemy at https://redlantern.bearblog.dev/ and on works they are known to admire.
Location and Layout
Salem-Sounan
Salem-Sounan is a small village at a crossroads in an arid plain at the frontiers of a mighty empire, known for its extensive lemon orchards. There’s lots of fragments of ruins around—some say an ancient wizard built a city there, long ago—but none intact enough for any kind of serious adventuring. Tonight, Salem-Sounan is shrouded in a heavy sandstorm, trapping locals and important guests alike in whatever building was closest when the sands hit. For both the player characters and the travellers described below, that closest building was the Tower.
The Tower
At the centre of Salem-Sounan is an ancient tower, squat and crenellated. It’s carved with fragmentary symbols suggesting a lost arcane tradition, making it a popular attraction to visiting wizards, though none have ever been able to decipher anything useful from it. Indeed, many suspect it to be a hoax, carved far more recently to attract tourists to the otherwise fairly sleepy crossroads town.
Dramatis Personae
Long Liuhe
Orthodox Wizard B
MD 5, Hubris 17
Young, conventionally handsome, and dressed as a scholarly minor noble, Liuhe is an Imperial wizard of remarkable power, poor judgement, and truly atrocious political savvy. He’s in Salem-Sounan to meet a contact of which he knows no identifying details, to discuss a matter of some security sensitivity, and so will carefully make conversation with everyone in the Tower in the hopes that one of them will reveal they’re the contact. (His initial best guess is Mitsue.) He’s nervous, and his spells Visualize Madness, Mind Labyrinth, and Magic Missile Mk. VI Standard-Pattern are nominally watching his back. In practice, their whispered comments are just making his nerves worse.
His Hubris 15 effect makes his frankly absurd repository of MD, far surpassing his skill, obvious to anyone with wizard-sight. In fact, his presence is sending ripples of magic across the entire province. If pressed, he’ll claim one of the extra MD is from his luxurious silken robes, and the other two are the results of alchemical experiments performed on him. Not being an alchemist himself, he of course cannot speak to the details.
Marina Vega
Witch B/Socialite A
MD 1, Hubris 0
Marina Vega is a wealthy young widow, veiled and dressed in black. She is awkwardly charming, endlessly curious about everyone else’s magic, and equally happy to speak at length about her own studies in witchcraft and alchemy. Player characters in touch with high-society gossip would know she’s suspected to have poisoned her husband for his fortune. She will initially claim to simply be passing through Salem-Sounan on her way to visit the Imperial core, but it’s embarrassingly easy to get her to spill her true purpose for visiting the Tower: a divination ritual has revealed that she’ll be able to learn the highly forbidden method of extracting cognition essence here. You wouldn’t happen to know anything about that, would you?
She doesn’t have any spells, but can use her MD to enhance effects of potions, poisons, and alchemical concoctions she creates. She knows the recipes for Theriac, Celestial Perfume, and the Sword of St. Germain, and given time to work can figure out how to make almost anything else. She carries a half-dozen hoopoe stones, a single flask of quicksilver, and two distilled essences each of water and order. With an hour to set up proper facilities, she can also cast rituals. Unfortunately, she’s completely useless in a fight without a chance to prepare alchemy or rituals, so she’s hired the mercenary knight Jegen to protect her on her journey.
Tamara Ivanova
Pyromancer D
MD 4, Hubris 8
Tamara is a striking middle-aged woman with eyes that blaze with inner fire. She wears an elaborate sleeveless dress in crimson and white, and heavy jewelry most prominently including a diamond pendant the size of her fist which restores one of her expended MD every ten minutes, drawing energy from the volcano in which she found it. She is quiet but speaks plainly and directly, with the soul-chilling tones of a merciless killer.
She will claim to be a travelling philosopher and writer, supporting this lifestyle with occasional work as a mage for hire. She’ll casually name-drop various revolutionary movements, notorious thieves, and conquering generals as her past employers. She’ll suggest that she’s in Salem-Sounan in the latter capacity, and she just needs the sandstorm to clear so that she can get a chance to catch her target without anyone else in Fireball radius.
She has the innate ability to cast the spells Command Flame, Guardian Hearth, Fireball, Foxfire Shroud, and Infernal Dance.
Jedediah Jovah
Exorcist C
MD 1, Hubris 0
Jed is on the older side of middle-aged, with an unkempt wispy beard and dusty off-white robes. He spits out his chewing tobacco and carefully washes his mouth before constructing any wards, in the event he’s required to. He’s passing through Salem-Sounan on the trail of a Deep Spirit cult, who he believes visited the Tower five days prior, and searching the village for clues to their next destination. He is accompanied invisibly by the angel Mirror.
Mirror
Garbed in polished lorica and a general’s helmet, she drawls euphemized strategic analyses (e.g. “neutralize” not “kill”) around a fat cigar.
Grants +[dice] to AC against mundane ranged attacks for [sum] minutes. Automatically deflects and retargets magic missiles and ray attacks, and bounces the remaining length of line attacks in a direction of her choice, prioritizing the greatest number of enemy targets without regard to collateral damage.
Sano Mitsue
Fox Warlock C
Mitsue wears a hooded cloak to hide their vulpine ears and tail, but cannot hide the invisible foxes (rank 1 Wealdway, rank 1 Gekkering, rank 2 Fox’s Feast, rank 3 Unassuming Guise) that follow them from wizard-sight. They’re here because they sensed Long Liuhe’s power a week ago, identified him from rumour, and decided he sounded fun and they wanted to meet him. Now that they have, and he doesn’t quite seem to live up to the rumours, they’re not quite sure what to do next.
Beneath the cloak, they wear skintight leather armour with several belts, and carry a frankly goofy number of knives. They have the general demeanour of a teenager who believes they have just cracked the aesthetic secrets to being incredibly cool.
Jegen, Ritter von Erek
Brave Mouse D
Jegen is a mouse, with all that entails; he arrived in Salem-Sounan in the company of Marina Vega, who employs him as a personal bodyguard. He dresses in the armour of a landsknecht, and wields the tarnished viridium pinsword NO SHAME HADES. He speaks slowly and carefully, as if to compensate for his small vocal cords. He is dashing and gentlemanly and if any of the player characters are fellow mice he will fall hopelessly in love with one of them.
He will admit to a bit of magical practice, though no more than the next mouse, and carries a pair of tiny obsidian tablets, encoding the spells Fear and Ghost Beetle. Each is fully charged, with three MD ready for use.
NO SHAME HADES
NO SHAME HADES is a +4 pinsword (medium weapon) of pure viridium, though an unattuned wielder uses her as only +3. As a viridium weapon, she ignores all damage resistances of otherworldly creatures, and triples an attuned wielder’s food consumption on any day she does not taste the blood of foes. Additionally, if failing a saving throw would result in an attuned wielder’s death within a round or less, they have a 19 in 20 chance to succeed at that saving throw. She hates Jegen with a tireless, passionate devotion—the sort that would never let another blade steal the chance she may someday have to pierce his heart.
Cassiopeia
No Class Templates
Cass is a young local of Salem-Sounan and the groundskeeper of the Tower. They’re surprisingly casual about playing host to so many powerful arcanists and heroes, and will happily listen in on as much conversation as possible while offering drinks, snacks, and their best attempts at improvising lodgings.
Dramatis Personae (Actual)
Marina Vega / The Crimson Sparrow
Witch B/Zorro A
Marina Vega’s skills are not restricted to witchcraft; as a youth, she also spent many hours secretly practising fencing and marksmanship. After her husband’s death, she took on the masked persona of the Crimson Sparrow to take revenge on his true killers, and thereafter to fight evil more generally. (She has the Crimson Sparrow’s mask, a cold iron sabre, a bullwhip, and four matchlock pistols concealed in her luggage.) She’s hired Jegen as a bodyguard not because she expects to be in any real danger, but to enhance the impression that she’s helpless without time to prepare.
She’s telling the truth about the divination ritual, but once she finds out who here knows how to extract cognition essence, she intends to ambush them as the Crimson Sparrow and capture or kill them for their usage of forbidden alchemy. In fact, Jedediah Jovah is the one who knows the alchemical secret, and he planned for her divination to (accurately) inform her that he’d be present at the Tower on this particular night. Neither Marina nor Jedediah knows that the other has no intentions of actually going through with any deal.
She’s also the only one present other than Jedediah who’s aware of the correspondence between arcane paradigms and alchemical metals; if she realizes that Jegen is a necromancer, and thus that all six of the paradigms that correspond to sacred metals are represented in the Tower, she will immediately become immensely suspicious that their presence is not a coincidence.
Jegen, Ritter von Erek
Brave Mouse A/Necromancer C
MD 3 plus 3 per spell, Hubris 0
Jegen actually carries six spells, not two. The other four, which he created himself by sealing psychopomps inside obsidian tablets, are Spectral Form, Death, Path, and Animate Dead. He is quite likely the only one who knows how to do this; it’s a combination of two different fragmentary ancient magical arts, which he managed to reconstruct each of just barely enough to fill the gaps in the other. Only his three Necromancer MD will trigger Hubris, so he never uses more than one of them at a time. He relies instead on the fact that each spell-tablet stores its own three MD, allowing him to cast spells at up to 4 MD without any risk of Hubris (but the usual risk of Will damage and drain from the tablet’s dice).
Other than the fact that he’s secretly a necromancer (which is why NO SHAME HADES hates him), he’s exactly who he appears to be. He will fight to the death in the defence of Ms. Vega or anyone he might have fallen in love with, and otherwise will rely on Spectral Form to escape lethal danger. He has no idea Marina Vega is the Crimson Sparrow, and will assume instead that the Sparrow is a serious potential danger to his charge.
Phoenix
MD 4, Hubris 8
Tamara Ivanova is a phoenix shapeshifted into human form, in defiance of the gods. She’s in Salem-Sounan to kill Jegen, because she believes he has used necromancy to trap the human princess she loves in eternal sleep, to awaken only upon his death. This is, unfortunately, not true; indeed, he knows no such spell. The original source of this misinformation, and the true caster of the sleeping curse, is Jedediah Jovah.
In addition to the diamond amulet, Tamara also has an enchanted golden apple, which fills any mortal who sees it with the all-consuming desire to possess it. As an immortal phoenix, she is immune. She will be surprised to find that Jedediah is also unaffected.
If she reaches Hubris 10, an angel with a sword of unmelting ice will be dispatched to her location to punish her for her forbidden shapeshifting, arriving as soon as the sandstorm clears.
Tan Hao, Minister of the Winter Archives (Long Liuhe)
Orthodox Wizard D
MD 5, Hubris 17
A highly Hubristic orthodox wizard can’t truly hide, so Tan Hao is doing his best to cover his escape in another manner: disguising himself as a different, rather less notorious, highly Hubristic orthodox wizard. He has arrived in the Tower only a day ahead of assassins from four different factions and a full battalion of light cavalry, each pursuing him for unrelated offences. A fifth assassin, he strongly suspects, is one of the other arcanists trapped in the Tower—most likely a player character or Ivanova.
The contact that has promised him a way to escape the consequences of his Hubris is none other than Jedediah Jovah, who has been sending him hints about a method for transferring Hubris into the surrounding landscape. Unfortunately for him, Jedediah has no intention of indicating to him that he’s recognized the orthodox wizard as his disguised correspondent.
Sano Mitsue
Fox Warlock C
Ironically, the illusionist and trickster is the only one here who’s exactly who they appear to be. They will feel incredibly personally betrayed and insulted if they figure out that “Long Liuhe” is actually some boring Imperial official in disguise. The only secret they’re really hiding (other than the fox ears that everyone will spot immediately) is three improvised explosives stashed inside the cloak.
Cassiopeia
Godchild of the Devil A/Exorcist A
Cass has good reason to be as comfortable around powerful figures as they are, with the Devil—not a devil, the big-D Devil himself—as their godfather. They can summon rapidly-spreading hellfire by whistling, but can never extinguish flames. They also have in one pocket a case of cigars that perfectly match Mirror’s. They haven’t got the hang of actually seeing and talking to angels yet, largely due to lack of confidence, but they’re a dab hand at warding circles.
Alchemist of Gold D/Sorcerer-King Δx5
MD 7, Hubris —
Jedediah is actually a centuries-old alchemist and magos of power unsurpassed in the modern era. He has manipulated the other six arcanists into all arriving at Salem-Sounan at once, intending to bring them into conflict with each other and take the opportunity to kill them and harvest their metallic essences. With freshly harvested essences corresponding to all six sacred metals, he will be able to perform the ritual to acquire his sixth Sorcerer-King delta template, transforming his body into that of a dragon.
Orthodox wizards believe in precision, refinement, and their own perfection, but also tend towards vanity and being ostentatious. Associated with gold.
Witches are practical, malleable, adaptable, and an old tradition. Associated with copper.
Pyromancers are all about the practical application of fire, and are thus associated with the metal that requires the most heat to work: Iron.
Exorcists, users of hallowed magic, focus on purity and cleansing. Associated with silver.
Fox mages are chaotic and tricky like the fae. Associated with mercury.
Necromancers use magic of the dead, and thus associate with the dead metal of lead.
The Red Lantern
He possesses the Ring of Solomon, which can compel any demon, jinn, fairy, or shedah to serve the bearer as a spell, and which he is using to mimic the wards and seals of an exorcist. To avoid the wizard-sight of his victims, he has brought only a single spell into the tower with him, the devil Misguidance. The motes Homunculus, Ail, Mend, and Ruin, the fox-princes Abduction and Prismatic Ray, and the devil Lead to Ruin were supposed to be positioned outside the village as reinforcements, but the sandstorm has cut them off from him. His other sixty-three spells wait in his palace, more than seven hundred kilometres away, and will be of no help.
One of his Sorcerer-King delta templates has removed his Hubris score; any Hubris generated by his spellcasting is absorbed by the land around him, to increasingly destructive effect as thresholds of fives are surpassed. Salem-Sounan currently has an undetectable 2 Hubris, but at 5 the famed lemon orchard will wither and die, and every magos or other wizard present will recognize that the land is being defiled.
Additionally, concealed in his pack are twenty-six carefully packed rare reagents, one providing each possible non-conflicting pair of the seven conventional (i.e., non-metallic) essences.
Misguidance
Normally, she wears a charcoal grey suit with a bloodred tie and a peaked cap. She’s currently disguised as the angel Mirror, largely effectively, but has been unable to resist bringing her favourite cigars.