Recent posts tagged game-development

Posted in .NET Community group
The Singularity Workshop Nov 4, 2025 in Articles 6 min read
Escaping Boolean Hell: Why Your State Machine Needs to be Data-Driven We've all been there: a simple boolean flag here, a nested if statement there. It seems harmless at first, but soon your codebase is a tangled mess of conditional logic. Let's t...
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The Singularity Workshop Oct 9, 2025 in Articles 3 min read
Implementing Behavior Trees with FSM\API: The Quick Brown Fox and Lazy Sleeping Dog Demo Finite State Machines FSMs are a foundational pattern for organizing complex logic in software, from game AI to business workflows. The FSM\API library provid...
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Michael Larocca Oct 6, 2025 in Articles 6 min read
This article covers crossed-path collision detection, a common issue caused by independent timing intervals in grid-based games, and how I implemented a new solution for my JavaScript Pac-Man project! !https://cdn.hashnode.com/res/hashnode/image/u...
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Posted in Game Devs group
James Dayal Sep 25, 2025 in Articles 1 min read
Hello World! Welcome to the Game Devs Group! We’re excited to have you here! This is a space where you can share, learn, and connect with other developers who love Game Devs. Start by saying hi! Introduce yourself in the comments below—tell us y...
Michael Larocca Sep 23, 2025 in Articles 9 min read
State in JavaScript refers to the underlying data that represents your application's current condition. This article covers how I implemented state in a real-world scenario, my Pac-Man game project! !https://cdn.hashnode.com/res/hashnode/image/upl...
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Methodox Jul 23, 2025 in Videos 2 min read
Video Intro As fate has it, this is the third time I am doing control system simulation stuff in real-time, after proportional controlhttps://youtu.be/Pt2TOeEhJw and vehicle control systemhttps://youtu.be/A7JopQNLuAY. This demo shows controlling s...
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Waluthekrypt Jul 20, 2025 in Articles 10 min read
Optimizing Three.js with Low-Polygon Models and Simplified Shaders Three.js, a JavaScript library built on WebGL, is widely used for creating 3D graphics, animations, and interactive experiences like games and creative resumes in web browsers. Howe...
Trent Polack Jul 17, 2025 in Articles 1 min read
You may have noticed a flurry of activity around the site the last couple of months. Or maybe not, it’s not like this was the most active place on earth, but there has been a flurry of activity with a full site redesign that’s bringing with it a hand...
Trent Polack Jul 16, 2025 in Articles 13 min read
In my senior year at the University of Michigan, one of my roommates and I had a nightly tradition: playing NCAA Football 2005 it was 2007. We played every night because we were constantly learning each other’s strategies, adapting, and trying to com...
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Trent Polack Jul 15, 2025 in Tutorials 12 min read
When I started the now-defunct Steel Hunters RIP, I wrestled with how to best handle version control for the project. Managing Unreal Engine is easy enough, as Epic has structured its repository to be as git friendly as it can be. The actual game...
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Methodox Jul 11, 2025 in Articles 2 min read
!Flappy Bird Demohttps://dev-to-uploads.s3.amazonaws.com/uploads/articles/o0azkmv7eu52o89j04yp.jpg Sneak Peek I'm very excited to share some updates, along with this early demo video of making and playing Flappy Bird in Divooka! Please take a look ...
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kitfu10 Apr 27, 2025 in Articles 10 min read
After completing the series on asynchronous programminghttps://dev.to/jeffrey04/concurrency-vs-parallelism-achieving-scalability-with-processpoolexecutor-1n7n, I needed some time off to deal with the stress in life. During the break, I decided to exp...
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