Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Saturday, 28 October 2023

Zomtober: Leading From The Back

As my final Zomtober post of this year I present my final group of Walking Dead: All Out War miniatures.

who should be somewhat more recognisable than much of my recent work as most of them high profile leaders in the comics and the TV series...and one of them is a tiger.

The also represent the last of my backlog for the game, meaning that I've met my main target for the month and cleared a good chunk of miniatures, meaning that getting back into Zomtober has been a roaring success.


First up, and perhaps most familiar is Negan, the big bad of The Walking Dead, leader of the Saviours and played with scenery-chewing gusto by Jeffrey Dean Morgan.

As this model is based on the comic version of the character, it's lacking the more familiar moustache and red scarf, but is still weidling the viscous 'Lucille', Negan's barbed-wire wrapped baseball bat.

Interestingly, Negan is to some extent the reason why I gave up on both the TV show and the comics as he represents the point when it stops really being about surviving the zombie apocalypse and becomes about people being vile to one another.

Your mileage may vary but the infamous scene where Negan is introduced was the moment the story lost me. I struggled through one more season of Negan being an indestructible end of level boss.

It's a personal taste thing, but I'm just not keen on cruelty as entertainment.


Next up is the arguably equally famous Michonne, Wandering ronin of the apocalypse and head of the Dora Milaje in Wakanda.

This model is not actually from Mantic Games but is actually a metal sculpt from Hasslefree Miniatures. This is because I got a free game card with Tabletop Gaming Magazine and buying Michonne separately worked out cheaper.


Abraham is the larger than life leader of a small group on a misguided mission that join Rick's group between the prison and Atlanta. In the comics he takes on Tyreese's role as Rick's right-hand man and the group's muscle.

In the TV show he was one of the victims of the introduction of Negan, even though that isn't his fate in the comics, doubling the horror of that scene.

Abraham and Began were available through Mantic Points and so I used bits of card cut off other boxes to send off for them for only the price of postage. I really like the Mantic Points system, it reminds me of how I got the Star Wars figures for Dengar and Nien Nunb when I was a kid.


This is the version of Maggie, eventual leader of the Hilltop Colony, at the prison after she's cut her hair (due to cleanliness) and used prison garb to make clothing.

She's actually the only character I have from the prison releases of the game and so she's less likely to get used than most of the figures unless I start hunting down OOP miniatures for the rest of the game.

I think I have her because she was bought as a gift 


Finally we have Ezekiel, leader of the Kingdom, and his tiger Shiva.

I think Ezekiel might have been part of the same release as Maggie. I'm not sure why he was released so early in the wave schedule well before the character appeared in the narrative, but I suspect it was due to the character turning up on the TV show around that time.

Ezekiel was probably one of my favourite miniatures to paint in the range as it's a very clean and simple sculpt with good definition. I enjoyed adding the stars to his waistcoat.

Shiva was a bit more tricky. Tiger stripes are hard at the best of times but most of this model is smooth with no fur texture to work with. However, one of the benefits of tiger stripes is that they are quite good at camouflaging things (I shouldn't really be surprised at that) and so ultimately it's worked out fine.

So that's Zomtober and another project done. I'm really pleased that I was promoted to rejoin the annual event as it has really given me motivation to get some other projects wrapped up.

Acquired: 90
Painted: 254
Lead Mountain: 437

Sunday, 22 October 2023

Zomtober: It's not easy being Greenes

Zomtober continues to push me to complete the remaining unpainted miniatures I have for The Walking Dead: All Out War from Mantic Games.

Most of these miniatures relate to the Miles Behind Us expansion, which focuses on the adventures of Rick's group of survivors after they leave Atlanta but before they get to the prison.

Last week I focused on Tyreese and his family who joined the group before their ill-fated arrival at Wiltshire Estates. This week we encounter another group of survivors: the Greene family.


Prior to the arrival of the Atlanta survivors, the inhabitants of the Greene Family Farm seem to be coping with the apocalypse fairly well. Admittedly, Shawn Greene (who you get to meet in the Tell Tale Games mobile game, which is really good) had been bitten and was currently locked in the barn with other passing zombies, but the Greenes had a system and were surviving.

Until Rick and friends arrive...

Lacey and Arnold Greene are the eldest children of the family and are both sceptical about the wisdom of letting Rick's group stay and are fairly hostile to the Atlanta survivors.

This hostility seems to be justified as the accidental release of the zombies in the barn, caused by the Atlanta groups target practice, cost both of them their lives.

Otis and Patricia are farmhands who sought refuge with the Greenes and turn out to be problematic characters.

Otis accidentally shoots Carl, which is how the group find the farm, and turns out to be more than a little racist. However, he is also the cause of Michonne joining the group.

Patricia, Otis's ex, seems to have a thing for prisoners and ends up siding with them twice, once in really bizarre circumstances where she releases a known killer who has BEHEADED members of the group (more on that later) to stop the group from killing him.

Neither Otis nor Patricia survive the fight with the Woodbury militia when the Governor attacks the prison.

Billy, Rachel and Susie are the youngest members of the family and like Otis and Patricia, meet their ends in the prison, although in very different manners.

Billy turns out to be a very useful and helpful member of the group. He's a very good shot and acts as a sniper in the battle with the Governor, where he is killed.

Susie and Rachel are fairly ancillary to the story until their deaths. You remember I mentioned some members of the group being beheaded?

Yeah...

The decision by Mantic to make them into one model is an interesting one. They are never seen apart in the comic and it seems a good way to include them for completeness without wasting two sculpts on characters who can't do much. It does, however, prevent them being used in many other games.


Maggie and Herschel are they two best known characters from the Greene family.

Herschel is a vet and so has medical knowledge that proves essential in saving Carl's life. He also presents an interesting ideological counter to Rick and the Atlanta group's philosophy. I preferred the version of him in the TV show, but neither version makes it out of the prison, both killed by the Governor.

Maggie is the true survivor of the group and was still alive when I gave up on both the comic and the TV show. She has a genuine character arc and I think qualifies as one of the most significant characters in the franchise.

Now that I've painted the Greenes, I think I might go back to the Miles Behind Us scenarios and play through them as The Walking Dead: All Out War is one of the best solo games I've played.

I've not mentioned how I painted them as it's all pretty much contrast and washes doing the work. Not my best work but I'm just pleased to be getting through a good chunk this week - especially as I've been buying stuff for the next leg of the Quest of the Ringbearer campaign.

Acquired: 86
Painted: 248
Lead Mountain: 439

Saturday, 14 October 2023

Zomtober: Survivors?

Given that I'm now out of zombies...erm...I mean 'walkers' for The Walking Dead and turn my attention to some characters who can only loosely be described as survivors: Tyreese, Julie and Chris.


In the comics, Tyreese, his daughter Julie and her boyfriend Chris meet the main group of survivors on their way out of Atlanta and stay with them...well...for the rest of their lives.

SPOILER ALERT: To put it bluntly, the rest of their lives isn't that long as they've all popped their clogs by the time the group leaves the prison.

I've kept all three models quite simple when it comes to painting due to the fact that they are based on the comic books rather than the TV show and so respond quite well to a simple approach.


Julie's death will not be too much of a surprise for those that read my last blog entry given the fact that it featured a zombie version of her.

She dies when whilst alone with her boyfriend, Chris, he shoots prematurely...

...his gun, he shoots his gun you filthy animals.

It's a suicide pact that goes wrong and after killing Julie, Chris then has to shoot her again when she reanimates.

I found painting Julie awkward as there's not really much to get hold of. The way she's clutching her coat made painting her jumper a bit tricky to and her features lack definition. I prefer her as a zombie.


Chris' doesn't last long after the double murder of his girlfriend. Tyreese had never liked the arrogant young man and when he kills Julie twice, Tyreese snaps and strangles Chris to death.

I like this miniature as it has character. The glasses offer a clear difference with most of the other characters and I like the detail that he's still wearing a tie after the world has ended.

Unfortunately, I don't get to paint him twice as there isn't a zombie version of Chris. This is because after being strangled to death, the zombified version of him is brutally mutilated by Tyreese before it can get up and then burned.


Tyreese is a much more significant character and becomes one of the leaders of the survivor group and close friend of Rick. Unfortunately he is beheaded by the Governor's men just before their attack on the prison.

The model seems a bit weirdly bulked out but this is because Tyreese is an ex-NFL Linebacker and is wearing his pads under his coat.

In the TV show Tyreese, who arrives with his sister rather than his daughter, lasts significantly longer than his comic counterpart. However, Tyreese's bravery and capability were significantly downplayed and he was part of the much criticised  one-in-one-out approach the show seemed to have to black male characters.

With Tyreese's group added to my list of short term survivors, I'm going to turn my attention to the next group of soon-to-be-walkers Rick meets, the Greene family.

Acquired: 83
Painted: 241
Lead Mountain: 444

Sunday, 8 October 2023

Zomtober: Proper Zombies

 ...well, actually they're 'walkers', apparently.




One of the many reasons I decided to take part in Zomtober again was to make some inroads into the remaining Walking Dead miniatures I have lying around.

Much as The Walking Dead: All Out War is a really good game with a really good miniature line, I fell out of love with the franchise when it became more about people fighting people rather than survival. As such I never really got past wave two of the game and ended up dropping it before Mantic did. 

And so I still have a bunch of wave two miniatures to paint. It's mainly the Greene family and some other notable characters from the series. However, I thought I'd begin with the last few walkers.


This one is actually a named zombie, and the name is Julie.

What do you mean, "who?"

Julie is Tyreese's daughter in the comic and as you can probably guess, doesn't make it. She didn't make it into the TV series either, possibly because of some of the themes surrounding her death being a bit much even for The Walking Dead.


One of the things I really like about the range of zombies for this game is that they are all unique sculpts...except this one.

Mantic had a period of giving out miniatures for this game at events and there were usually only two sculpts available, a male and a female walker.

I've ended up with three of the female zombies and so even though I've made sure they have different skin, hair and clothes, I just need to ensure they never stand together.

The final member of this trip is this gruesome chap. There's not much to say other than I do enjoy slopping the best named paint in the world about: Blood for the Blood God.

I think following this much of my focus for the rest of Zomtober will be on survivors, and given that I've already done dead Julie I think I'll start with Tyreese, Julie and her boyfriend Chris.

Acquired: 83
Painted: 238
Lead Mountain: 447

Thursday, 5 October 2023

Zomtober: A Zombie By Any Other Name...

As I mentioned in the last post, I'm returning to participating in the annual Zomtober blogging event in which participants paint at least on zombie or survivor each week during the month of October.

I'm hoping to do more that just a single model or even single post each week if I can and so this might just be my first submission of the week.

I've been known to stretch the definition of what qualifies as a zombie previously and so I thought that this year I'd back up my claims  with the Oxford English Dictionary, which reads thusly:

zombie
/ˈzɒmbi/
noun
noun: zombie; plural noun: zombies

1.
  • a corpse said to be revived by witchcraft, especially in certain African and Caribbean religions.
  • (in popular fiction) a person or reanimated corpse that has been turned into a creature capable of movement but not of rational thought, which feeds on human flesh."a world overrun by zombies"
INFORMAL
  • a person who is or appears lifeless, apathetic, or completely unresponsive to their surroundings.
PHILOSOPHY
  • a hypothetical being that responds to stimulus as a person would but that does not experience consciousness.
  • a computer controlled by another person without the owner's knowledge and used for sending spam or other illegal or illicit activities.
2.
  • a cocktail consisting of several kinds of rum, liqueur, and fruit juice.
As you can see, there's a fairly large amount of leeway on what exactly constitutes a zombie. So let's get on with the excuses.


So you'll have noticed that this large bat-like creature is a vampire, not a zombie. However, I would argue that a vampire qualifies as "a reanimated corpse that has been turned into a creature...which feeds on human [blood]."

No?

Okay, this one isn't a zombie, even though he's dead.

The miniature is from Crooked Dice and is one of the villainous co-stars in the Vlad's Army feature pack, which I'm going to get round to playing at some point, I think I have almost everything I need, although I might need to rebase some bats.


In terms of painting I kept things incredibly simple, just using Wyldwood contrast paint over Grey Seer and then giving it a gentle drybrush to highlight.

You might notice that the base is a little Venetian for the English countryside, and that's because I intend to give him a second life in my procured strigoi force in Carnevale as a monstrous Stryzga, which I believe is a vampire that has been fed only on lunatics and other vampires.


These next miniatures have been cobbled together using bits from various Frostgrave sprues after it dawned on me that I could use the sprues I had to create a few more models for my Freedom Force project.

I'm quite pleased with my ingenuity to be honest.

They were painted simply with Kantor Blue or Emperor's Children drybrushed over a black base and the skin was done simply with Skeleton Horde contrast paint.

They are actually my attempt at Dark Men, the mind controlled and disfigured minions of Shadow. The come in two varieties, Purple and Blue. Purple Dark Men have the power to disappear and attack from the shadows whilst Blue Dark Men add lightning bolts to the mix.

Do they count as zombies?

Well, due to being mind controlled they are not capable of rational thought; their shambling gait and pallid skin makes them appear lifeless; the attack as a horde and they live amidst a subterranean ruined (almost apocalyptic) version of Patriot City created by Shadow.

So they are sort of zombies. Metaphorical zombies? Zombie-like?

Well, they at least look enough like zombies to be used as such, so I'm saying they count.

I still might try to get a proper zombie done before the weekend as insurance. Not that the zombie police will be round if I don't.

Acquired: 83
Painted: 235
Lead Mountain: 450

Sunday, 4 September 2022

Vlad's Army

Continuing my theme of only painting plastic models as I'm currently out of superglue, I've turned my attention to the 7TV feature pack Vlad's Army, in which a supernatural strike team of Nazi undead take on the stalwart Home Guard of Walsingham-on-sea.


Although there are some official models from Crooked Dice, I've taken the opportunity to raid my bitz box and lead pile for this project. I have bought the model for Hauptmann Kurtz (the vampiric second-in-command), but he's metal and so has to wait.

I've been really quick and dirty in terms of painting. If I don't mention it, just assume I've gone for a straightforward contrast-drybrush-wash approach.


Major Schreck is the vampiric leader of the invasion force and star of the villainous cast. He was built from a German Winter Infantry sprue for Bolt Action that I got free with Wargames Illustrated some time back.

His pale skin, red eyes and blood trails on his chin mean he's unlikely to ever line up alongside my Fallschirmjäger army any time soon.


The Nachtjagerkommandos are lesser vampires who act as elite troops for Schreck. Despite the wings, these guys can't actually fly.

All three are different Heroclix Man-Bat sculpts I'd collected over the years. Their uniform trousers and the addition of some German equipment to their belts (which you can't actually see) are my only concession to their military service.


The scenarios require a host of Totgangers (zombies) and so my first four are made from the rest of the German Winter Infantry sprue.

Fortunately, these models are all in motion and so I was able to pose them as staggering forwards. Open hands from a range of sources, a couple of lost limbs and a liberal dollop of Blood for the Blood God complete their transformation into the undead.

The zombie skin is my usual recipe: Kislev Flesh, green wash, drybrush Ushabti Bone, Agrax Earthshade wash.


The rest of the Totgangers are made from a Fallschirmjäger sprue I had spare. Unfortunately, some of the poses were not very zombie-like and so I took more time to use spare zombie bits from old Studio Miniatures and Wargames Factory sprues to get them looking right.

This also led to a more gruesome appearance meaning that the fictional Vlad's Army TV show would be almost certain to draw the ire of Mary Whitehouse.

As a historical note, at this point in the war the Fallschirmjäger shouldn't have camouflage smocks. However, I'm not sure I'm massively worried about the historical accuracy of my zombies...


The final model is not actually for Vlad's Army but fit the theme and was easy to do. There are Wolves in tje feature pack, but they are smaller than this beast.

This is a Fenrisian Wolf from 40k. It's likely to pop up in different games when I need a Dire Wolf, Warg Chieftain or other monstrous dog. Despite having two eyes I can certainly work as Black Schuck, the spectral hound from the Children of the Fields programme guide.

As mentioned, I still have Hauptmann Kurtz to paint and some bats to rebase as swarms, and I have some undead wolves from Descent I can use to complete the cast.

After that, I need to move on to the Walsingham-on-sea Home Guard. I had intended to just use my Operation Sealion/VBCW models to represent them, but after being given a set of Warlord Games Dad's Army Miniatures at the last 7TV day, it would seem churlish not to use them as Captain Mainwaring and company are the obvious source material for Captain Bannerman's command in Vlad's Army.


A good chunk of progress only slightly undermined by the arrival of more Space Marines this week. With them being plastic and the Dad's Army miniature being metal, I'm likely to return to the 31st Millennium before completing the Home Guard cast.

Acquired: 130
Painted: 141

Sunday, 26 January 2020

Day of Revelations


Yesterday saw me take another trip to Board in Brum for another excellent 7TV day. This time I would be 'filming' a trilogy of low budget zombie flicks as the studio was short of cash following the expense of shooting on location at the last event.


The first order of business was to recruit a (40 ratings) cast, including a faded star and a whole load of extras, who'd work for peanuts:
  • True Believer (Co-Star)
  • Freak of Nature (Co-Star)
  • Bloater Zombie (Extra)
  • 2 Patient Zeroes (Extras)
  • 3 Crawler Zombies (Extras)
  • 3 Rager Zombies (Extras)
  • 24 Zombies (Extras)
The premise of the plot was that deranged priest Father Ezekiel (played by Dick Van Dyke taking a break from Quincey MD) is determined to bring about the day of revelation, on which the dead will rise from their graves and cleanse the wicked from the face of the Earth.

'BOOK OF REVELATIONS'

The first film in the series saw Father Ezekiel lead the restless dead against the fanatical Red Shadows, a secret organisation bent on world domination. Their leader, Baron Ironblood, sought the secret of the Book of Revelations by capturing and torturing men of the cloth. Their treatment of Ezekiel not only drive him mad, but enabled him to tap into the power of the book.


To save on costs, the film reused the set of a 'weird' war movie. In fact, most of the Red Shadows costumes were simply German uniforms dyed red.


The climactic scenes of the movie saw a deranged Ezekiel return to the scene of his torture at the head of a horde of zombies. His goal was to retrieve the book from where he had hidden it during his escape and bring God's vengeance down on the sinful Ironblood and his cronies.


Despite the number of extras, costs were further cut by focusing much of the action on smaller conflicts such as the clash between the robotic 'Skeletrons' and a few zombies over the site of the hidden book.


Every so often the camera would cut away to long shots (thus reducing the need for lots of expensive make up) of the shambling horde. In fact these were actually all taken as a single shot which was liberally cut throughout the finale of the film.


Perhaps the most expensive sequence in the film saw a giant red robot pummeling an oversized zombie into the ground. This proved so popular with test audiences that it caused the production team to include oversized monster fights in the rest of the films in the series.


The conclusion of the film saw Ezekial watching on as the dead tore through the base, before heading off into the sunset to bring about the end of the world.


'BOOK OF REVELATIONS 2: CADAVERLAND'

The second film in the series suffered from lack of communication between the scriptwriters, costume and design departments. Also, somebody thought that hiring lookalikes of famous actors like Hugo Weaving, Sean Bean, Jason Statham and Billy Connolly would add glamour on the budget. It didn't.


The antagonist in the sequel was 'El Generalissimo', the despotic dictator of a fictional Latin American state who, inexplicably, had decided to personally lead a hit squad (which included a giant insect at the studio's request) to retrieve the Book of Revelations. If this flimsy plot wasn't bad enough, the lack of budget meant that the location team had only been able to secure a disused funfair as a set. This was 'justified' as Father Ezekiel's secret lair (in Latin America) where he plotted to bring about the end of days.


The finale of the film saw El Generalissimo lead his team into the heart of the funfair searching for the deranged priest, only to be ambushed by a gibbering horde of zombies.


A sequence of pyrotechnics amongst the zombies poorly intercut with repeated shots of the Sean Bean-alike firing an SMG from atop a rollercoaster made it look like his shots were exploding like artillery rounds amongst the dead.


Once again, cost were kept down with plenty of shots of individual zombies creeping up on El Generalissimo only to be gunned down as they got too close.


There was, as requested, a monster mashup between a giant zombie and an oversized insect, however, it remained incomplete as some of the footage was lost and it was deemed too expensive to film again.

It's to be assumed that the giant zombie won as it appears later, alongside Father Ezekiel as they deliver righteous vengeance unto him.


However, perhaps the most well known scene from the film is an oft-played clip on blooper shows. Realising that they needed to explain the absence of the giant insect, there was a brief reshoot which involved the insect being chased down by a large zombie (which eagle eyed viewers noticed was blown up earlier in the film) and both of them exploding for no discernible reason.


'BOOK OF REVELATIONS 3: END OF DAYS'

The third film in the series saw Father Ezekial actually launching his cleansing of the Earth, and focused on a team of archaeologists, explorers and journalists (accompaniedby a giant ape because, well, the studio said so), as they raced to find a way to stop him.


The final showdown was filmed in an Amish village and was the source of some controversy as the elders had kindly agreed to allow the filming to take place because they had been informed that 'Book of Revelations 3' was a religious film that would bring its audience closer to God. Although this could be argued to be technically true, giants apes and zombies is certainly not what they had imagined.


The final film in the trilogy actually had a plot the held together as the dynamic team of heroes raced to stop Father Ezekial reaching the Gettysburg National Graveyard to raise the dead there and begin the Apocalypse; although it didn't explain how he and his shuffling horde of zombies had travelled from Latin America to Pennsylvania. The final scenes saw the last stand in an Amish village on the edge of the cemetery.


By this film, a formula had been established. A series of implausible lookalikes held the line, this time featuring Doug McClure and Groucho Marx, and monsters clashed with the great ape succumbing to the bloodied fists of a giant zombie.


There were more comedic explosions as the Groucho-alike, surrounded by zombies, pulled the pin out of a grenade whilst saying, "I've had a perfectly wonderful day, but this wasn't it." After the explosion, the smoke cleared and the Groucho-alike stood amidst a pile of dismembered corpses, unaffected by the blast, save for his pith helmet being knocked to one side.


Again, costs were reduced in the apparent mass battle by focusing on individual battles and refusing the two dozen extras in zombies outfits.


The final scenes of the film saw a giant zombie smashing down one of the last defenders and Groucho looking on in horror as Father Ezekiel strode into the cemetery and recited from the Book of Revelations. The final shot was of decayed hands beginning to emerge from the thousands of graves.


The studio succeeded in making savings on the filming but the cheap effects, bizarre plots and bad lookalikes meant that only the most hardened zombie film fans were interested in seeing the third film in the cinemas. This meant that no further films in the franchise were made, although equally bizarre scripts are rumoured to exist.

You can still find them occasionally in bargain bins and on very late night television, however, Dick Van Dyke not only refuses to talk about them, but has been known to claim was also played by a lookalike.

***

Another great day's gaming at Board in Brum. It's a really friendly store that makes an effort to ensure that games are played on exciting tables; although several were also brought along by participants.






I took along my city board, but I was actually asked if it could be used for a Marvel Crisis Protocol event which was running simultaneously, as it seemed more appropriate for that. Which is true, and so it was.

James Aldridge's V2 base, which was the one I played on first, won best board.

Mike Strong ran the event with his usual ingenuity and imagination. Not only were there scenarios to play, which I have adapted into my narrative (or sometimes totally ignored), but also there were cost saving measure we had to enact, which included trying to advance less than your opponent, speeding up filming by claiming the most countdown cards, and not wasting resources by having the most plot points left at the end. Those that succeeded went into the black and gained small in game benefits, whilst those in the red had small penalties.

There were, quite rightly, no prizes for winning games, as that sort of thing discourages imaginative casts. However, my 'joke' 35 model zombie cast actually proved to be fairly lethal, especially in the first turns, thanks to the filthy Patient Zeroes and zombie moan allowing me to catapult the Ragers at the enemy, and the last turns, thanks to still having plenty of models left - despite having massive chunks blown out of the horde, I was able to pick up 6vps in the last turn Cadaverland.

The participant were as friendly as ever and brought along an eclectic mix of lovingly constructed casts. My own consisted purely of models I've painted during Zomtober over the years, including some truly horrible Wargames Factory models.




Paul (aka David) Smith's excellent Children of the Fields cast won best cast and reminded me that I still have many of these models sitting unpainted from the Kickstarter in 2018!

All three of my games were excellent and my opponents were great. I've play James (Red Shadows) several times and he is always upbeat despite always being cursed with terrible dice against me. Alistair (Despotic Dictator) and I laughed out way through our frankly ridiculous funfair battle, and many of the sillier ideas for my narrative came from our mutterings. Simon (Pulp Adventurers) was an excellent sport, as he was unfamiliar with the Apocalyse zombies and so the game contained a series of 'they can do what?' moments.

I think they must have enjoyed the games too as I was awarded the best opponent prize, despite bringing a slow playing, annoying, accidentally power gamey cast.


I was awarded this enormous trophy and a £25 voucher for Crooked Dice, topping off a genuinely fantastic day.

If you are at all tempted by attending a 7TV day, then I can heartily recommend Board in Brum. The next event is in September and it is NOT a tournament in any way, shape or form.