Arcane Mutterings

Arcane Mutterings

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Fourth Player Theory of TTRPG Design
Who are you actually designing for?
Jan 17 • Mike Mearls
Reaction Design in 5e
Making annoying interruptions tolerable. Hopefully.
Jan 12 • Mike Mearls

September 2025

The Gap in TTRPG Culture
TTRPG Design has a Broken Feedback Loop, But You Can Fix It
Sep 24, 2025 • Mike Mearls

August 2025

Why D&D Combat is Complex
And why aren't the rules for social interaction as dense?
Aug 25, 2025 • Mike Mearls

July 2025

In Praise of the Iron Spike
Narrative Power Gaming and Trad TTRPGs
Jul 21, 2025 • Mike Mearls
I Reject Your Reality!
And substitute my own. At least, in this TTRPG we're playing.
Jul 16, 2025 • Mike Mearls
TTRPGs: The Next Generation
Generational shifts sneak up on us, until they don't
Jul 11, 2025 • Mike Mearls

November 2024

D&D '24 Review: Barbarian
Raging in (almost) all the right ways
Nov 11, 2024 • Mike Mearls
Barbaric Weapons
So what happens if I swing two longswords?
Nov 4, 2024 • Mike Mearls

October 2024

D&D 2024: A Review
We have (eventually) over a 1,000 rules of text and infinite electrons to burn. Let's do this.
Oct 28, 2024 • Mike Mearls

September 2024

The AI Bubble
Time to party like it's 1999!
Sep 16, 2024 • Mike Mearls
Winning at D&D
How do we design games you can't win?
Sep 11, 2024 • Mike Mearls
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