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Fourth Player Theory of TTRPG Design
Who are you actually designing for?
Jan 17
•
Mike Mearls
58
13
8
Reaction Design in 5e
Making annoying interruptions tolerable. Hopefully.
Jan 12
•
Mike Mearls
11
2
September 2025
The Gap in TTRPG Culture
TTRPG Design has a Broken Feedback Loop, But You Can Fix It
Sep 24, 2025
•
Mike Mearls
53
14
3
August 2025
Why D&D Combat is Complex
And why aren't the rules for social interaction as dense?
Aug 25, 2025
•
Mike Mearls
27
9
July 2025
In Praise of the Iron Spike
Narrative Power Gaming and Trad TTRPGs
Jul 21, 2025
•
Mike Mearls
32
3
4
I Reject Your Reality!
And substitute my own. At least, in this TTRPG we're playing.
Jul 16, 2025
•
Mike Mearls
17
6
2
TTRPGs: The Next Generation
Generational shifts sneak up on us, until they don't
Jul 11, 2025
•
Mike Mearls
86
15
12
November 2024
D&D '24 Review: Barbarian
Raging in (almost) all the right ways
Nov 11, 2024
•
Mike Mearls
7
1
Barbaric Weapons
So what happens if I swing two longswords?
Nov 4, 2024
•
Mike Mearls
11
1
October 2024
D&D 2024: A Review
We have (eventually) over a 1,000 rules of text and infinite electrons to burn. Let's do this.
Oct 28, 2024
•
Mike Mearls
40
7
1
September 2024
The AI Bubble
Time to party like it's 1999!
Sep 16, 2024
•
Mike Mearls
12
6
1
Winning at D&D
How do we design games you can't win?
Sep 11, 2024
•
Mike Mearls
8
1
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